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Haxe Roundup 147

Ludum Dare 26 Mini Roundup!

  • Line Knight - LD
  • Minimalist TD - LD
  • Pipe Dreams - LD
  • A fish called Revenge - LD
  • SquareRoot - LD
  • Budget Squad - LD
  • Coder - LD
  • Mini-gun - LD
  • 13 Squares - LD
  • What the fish!! - LD
  • Follow the Line - LD
  • Swimming Fool - LD
  • Seed - LD
  • MiniCave - LD
  • Unfurl - LD
  • Round Box - LD

And for those of you that took part in LD26 and are still stressed, try some Robot Meditation. Also take a look at more LD26 games made with Haxe.

This would have been useful to lots of people during LD26, Haxe live coding in FlashDevelop with HaxeBuilder.

With WWX13 closing in, new features are being submitted here and there, new Haxe RC2 date has been announced and new libraries, like the first beta release of Cocktail, the HTML / CSS rendering engine written in Haxe.

Christopher Kaster has written about Alfred Haxelib, which adds the ability for Alfred to manage haxelib.

Eugene Veretennikov’s latest work-in progress project is porting “Spine LibGDX 2D animation runtime from Esoteric Software to HaxeNME”. He has provided demos for Flash, HTML5, Linux and Android.

Or if your using spritesheets and not sure how to get HaxeNME’s spritesheet lib working, Dennis Adriansyah Ganda has written “a fast and effective” tutorial.

    • #Haxe
    • #Ludum Dare
    • #LD26
    • #HaxeFlixel
    • #HaxeNME
    • #Games
    • #Prototype
    • #WWX
    • #WWX13
    • #Cocktail
    • #HTML
    • #HTML5
    • #CSS
    • #CSS3
    • #Live Coding
    • #HaxeBuilder
    • #FlashDevelop
    • #Emscripten
    • #CPP
    • #AlfredApp
    • #Spine
    • #LibGDX
    • #Animation
    • #Demo
    • #Android
    • #Flash
    • #Linux
    • #Sprite Sheet
  • 2 weeks ago
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Haxe Roundup 142

WWX13, the third annual Haxe Developer meetup has been announced, taking place on May 24th-27th in Paris.

The organisers are looking for speakers. Anything Haxe related is welcome, from beginner friendly topics to the most hardocre topics, just email your proposals to contact [at] haxe [dot] org listing :

  • your talk title
  • a short description
  • and a short bio

Or if you want to hear about a specific topic or from a specific developer, make some noise over at the mailing list.

Jozef Chutka has been busy this week, publishing three posts, the first, second and third detailing his progress setting up Haxe, Echlix and the Samsung TV SDK, then integrating munit and MMVC into the project.

Vadim has created an improved and findable Haxe SVG logo. Thank you!

If your using Haxe NME, then checkout the “fast way for per pixel bitmap manipulation” using nme.Memory which supports both Flash and CPP targets.

Tong’s done it again, this time creating Haxe sys bindings to inotify. It allows you to “simply monitor various events on files” to handle automatic uploads, guard critical files or just get file statistics. I have an idea for the next project, bindings to libuv.

The guys from Qwok Games have written about Going Native stating how they “picked the right toolset” and how it came through for them.

Richard Janicek has released LevelDB for Haxe/Node, “a high performance key / value store”.

Take a look at the youtube teaser for Cosmoplan the “unique puzzle/action game” made with Haxe NME.

And finally, with FireFox bringing javascript performance closer to native speeds with asm.js, should Haxe add support for it?

    • #wwx
    • #wwx13
    • #paris
    • #speakers
    • #events
    • #talks
    • #mmvc
    • #munit
    • #samsung
    • #sdk
    • #tv
    • #logo
    • #svg
    • #nme
    • #inotify
    • #libuv
    • #native
    • #javascript
    • #asm.js
    • #leveldb
    • #nodejs
    • #firefox
  • 1 month ago
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Haxe Roundup 115

via twitter:

  • New game Bubble Woods has been released by Michael Baczynski
  • New blog post : Indepth post on the HXCPP Built-in Debugger by Hugh Sanderson
  • Haxe SVN just got import wildcards, globals and aliases, check the haxe manual by Nicolas Cannasse
  • Evoland has won Ludum Dare 24, with a full version being worked on by Nicolas Cannasse

via rss:

  • New blog post : WWX & Try Harder 2012 by +Michael Cann

As always, if I’ve missed anything contact me via the comments, twitter, or google+

    • #haxe
    • #roundup
    • #games
    • #hxcpp
    • #svn
    • #imports
    • #globals
    • #aliases
    • #evoland
    • #Ludum Dare 24
    • #wwx
    • #try harder 2012
  • 8 months ago
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Haxe Roundup 110

via twitter:

  • New blog post : Changing the Flash API (We Have the Technology) - by Joshua Granick
  • The Haxe IntelliJIDEA plugin has been updated, with variable refactoring, in place renaming and more - via Fedor Korotkov
  • Details on how to setup PhoneGap support in Haxe{NME} - by Joshua Granick

via google+:

  • A new Haxe target might be in the works, Haxe{Lua} - by Russell Weir

via rss:

  • New blog post : Announcing Shiro Games! - by Nicolas Cannasse

via haxe mailing lists:

  • New library released, the MLoader - Original Post
  • New library released, the Kongregate API - Original Post
  • All the videos and slides from WWX 2012 have been uploaded. Thanks to SilexLabs for all the work involved - Original Post
  • New library released, Continuation - Original Post
  • Announcing Cordova (PhoneGap) support in Haxe{NME} - Original Post
    • #Haxe
    • #Roundup
    • #twitter
    • #google+
    • #mailing list
    • #Flash
    • #IntelliJIDEA
    • #PhoneGap
    • #NME
    • #Lua
    • #MLoader
    • #Kongregate
    • #Kong
    • #WWX
    • #Silex Labs
    • #Continuation
    • #Cordova
    • #Shiro Games
  • 9 months ago
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