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Haxe Roundup 144

The WWX 2013, the third Worldwide Haxe Conference, is taking place in Paris on May 24th til May 27th, which still has a few tickets on sale, so register soon!

  • WWX 2013 Official Site
  • WWX 2013 on Eventbrite
  • WWX 2013 on Google+ Events

Lars Doucet, Samuel Batista and the HaxeFlixel community have added BitmapData.threshold to NME for the CPP target all within a week. Almost as fast as the flash version.

For the non Haxers, how about improving your multi-platform fun by using Haxe, NME and Flambe. Seems to have worked out well for tweetfighter.nl and Nickelodeon.

If you want to get ads into your NME Android app, Lubos Lenco has recently updated his article Haxe NME with ads on Android. Looks easier than you might think.

How about native Facebook support for NME? Or native Twitter support? Hyperfiction the makers of Arkeon, have a bunch of native extensions for NME iOS and Android.

Following the tutorial FlashDevelop with Haxe NME and HaxePunk by Kyle Pulver, your’ll soon be “diving into a whole new world of magic and fun”.

Greg Dove has written about his first time experience with Haxe externs, LeafletJS via Haxe, loving the fact that Haxe 3 outputs “minifier-friendly” code and “that everything is type-checked as you code”.

Simon Richardson has been releasing some interesting code snippets on twitter. Wildcards to curried functions is one of them.

And checkout Andrew’s public alpha game CrateBreaker using NME.

If your an IntelliJ IDEA user, the Haxe plugin now has initial Haxe 3 support thanks to Fedor Korotkov.

And finally is Pazu the next version of NME or a port of NME to Emscripten? Via the HaxeFlixel forum.

    • #NME
    • #HaxeFlixel
    • #CPP
    • #Flash
    • #BitmapData
    • #iOS
    • #Android
    • #Flambe
    • #Flump
    • #Advertising
    • #Ads
    • #Facebook
    • #Twitter
    • #Native Extensions
    • #FlashDevelop
    • #HaxePunk
    • #LeafletJS
    • #Code Snippets
    • #Public Alpha
    • #Games
    • #IntelliJIDEA
    • #Pazu
    • #Emscripten
    • #asm.js
  • 1 month ago
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Haxe Roundup 137

Lars Doucet has added new features to his HaxeFlixel UI library, FlxUI (Github: larsiusprime / haxe-flx-ui, License: unknown). You can also keep an eye on any upcoming features that he’s planning.

Andy Li continues to improve the Haxe syntax highlighting of Pygments, used by Github and others. But while they take their time updating, Andy created a chrome extension which does it for them!

Philippe Elsass blogged What should Adobe do to save AIR, concluding that they should check out NME.

NME-Tiled (Github: Kasoki / nme-tiled, License: MIT, Haxelib: nme-tiled) has had a bunch of updates in the last week. Breaking changes, license change and more.

Check out the new tutorial over at gamedev.tutsplus.com called How to Learn Haxe and NME by Porter.

Alfred Dickson has release a HTML5 shooting demo created with CreateJS and Haxe.

It looks like Sophie’s Drawings by Emiliano Angelini is coming to the BlackBerry Playbook.

Remember, Haxe 3 RC is due in 4 days. Take some time to read the Haxe 3 Migration Guide, also some new features like Pattern Matching, String Interpolation and more.

    • #Haxe
    • #Roundup
    • #News
    • #Update
    • #Flixel
    • #HaxeFlixel
    • #github
    • #pygments
    • #chrome
    • #extension
    • #adobe
    • #air
    • #NME
    • #HaxeNME
    • #tutorial
    • #gamedev
    • #twitter
    • #google+
    • #facebook
    • #blackberry
    • #playbook
    • #createjs
    • #Haxe3
  • 3 months ago
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Haxe Roundup 131

Florian from Black Goat Games have released their Indie Speed Run game Redneck Blackwater Bay Treasure Hunter. Lets go and vote it up! Then play it :)

Nicolas is presenting Haxe at the mloc.js this February 14th - 16th in Budapest.

You’ve heard of HxSL? Then checkout the article on using HxSL to create 2D filters/shaders.

With NME 3.5.2 already out, checkout this post. It talks about the upcoming paid services, the new features such as OpenGLView and a new project format.

How about some new libraries?

Hoo is a library that enables operator overloading in Haxe, also check out hxop as an alternative.

Hx-async is a library that makes async programming in Haxe easy. Take a look at the detailed intro post.

Now how about some job offerings, checkout the posts for Massive Interactive and Game Pill.

Grant Mathews recently converted a code base of around 5000 line from ActionScript 3 to Haxe. Here’s what he learned.

Checkout the latest development post for Strange Masks, the innovative puzzle game that blends concentration games with dungeon crawlers.

A couple of new tutorials have been released, Getting started with Haxe, NME and FlashDevelop and Getting started with HaxeFlixel & FlashDevelop.

Functional or OOP? What’s your thoughts?

A potential new target for NME? Ford releases an SDK for their cars ;)

    • #Haxe
    • #Roundup
    • #twitter
    • #google+
    • #facebook
    • #BlackGoat
    • #Games
    • #Indie Speed Run
    • #mloc.js
    • #HxSL
    • #2D
    • #filters
    • #shaders
    • #NME
    • #corporate support
    • #training
    • #consulting
    • #OpenGL
    • #new
    • #libraries
    • #github
    • #Hoo
    • #HxOP
    • #async
    • #hx-async
    • #jobs
    • #as3
    • #actionscript
    • #thinkslow
    • #strange masks
  • 4 months ago
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Haxe Roundup 124

The biggest news in the last week, the Haxe Foundation is on!. Follow the foundation on twitter @Haxe.org.

Nicolas has written a little over at his blog.

Andy Li is trying to improve, that is rewrite, the Haxe lexer that Github uses for it syntax highlighting, all I can say is good luck!

Daniel Fedor has written a NME follow up to his NME First Impressions post that he wrote at the beginning of month. Great post on what went right and wrong for him.

Joshua Granick has released Actuate v1.5, the tween library, which now has Bezier tweens. And as usual he has post a clear and concise blog post on how it all works. Oh, he’s also released updates for spritesheet and swf libraries.

Wait, there’s more, Joshua has also written about the performance of NME’s HTML5 target with the help of RunnerMark. He’s also thrown together a CreateJS vs NME examples.

Continuing with awesome libraries, Michael Baczynski has released Polygonal v1.24, with improved sprintf using macros thanks to Zachary Dremann.

Flinthx is a direct port of the AS3 Flint particle engine to Haxe NME.

Not related, but still cool, Blue112 has posted a little particle generator built with Haxe, with source.

A new NME game, Peg Puzzle: Shapes has been released for Blackberry App World by Pulse Web Design.

Another game released for Blackberry, iOS and Android is Arkeon.

Take a look at this game in the making that’s inspired by Worms, called Diggin’ Blokes by Tom Platten-Higgens using Haxe NME.

Also another game in the making, lives up to its name Strange Masks. Its built with Haxe NME. Check out the details posted over on the mailing list.

Last week, Adrien added Box2D support to AGE, but this week he has added Nape support, check out the detailed post on how to use Nape with AGE.

Also check out this project I was emailed, Version Spaces Algorithm for Haxe js, cpp and java. The project page describes it better than I can. I think I should probably read the e-book Algorithms to help me understand it.


If I’ve missed something, or have something you think should be included in next weeks roundup, post a comment below, or contact me via email, twitter or google+.

    • #Haxe
    • #Roundup
    • #foundation
    • #github
    • #nme
    • #actuate
    • #spritesheet
    • #swf
    • #html5
    • #runnermark
    • #createjs
    • #polygonal
    • #sprintf
    • #twitter
    • #flint
    • #particle
    • #game
    • #games
    • #blackberry
    • #ios
    • #android
    • #nape
    • #box2d
    • #algorithms
  • 6 months ago
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