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Haxe Roundup 146

Joshua Granick published a blog post titled “Deploying C++ to JavaScript using Emscripten”. Basically he’s teasing NME folks with a new / alternative way to deploy to web.

As NME continues to move so fast, take a moment to read Emrah Özer’s article on why he moved away from NME to ActionScript / Starling.

Michael Baczynski, author of the amazing polygonal libraries has released his first Android game Creamy Ice using NME and his ZZ rendering library.

Monster Loves You! “was entirely written in Haxe NME” but only outputs to Flash for recompiling with Adobe Air for Steam releases. Andy Moore has written “How to convert an AS3 ANE to Haxe”.

Another game that’s currently on Steam Greenlight, Papers, Please, the “dystopian document thriller” created by Lucas Pope uses Haxe NME.

And the latest Tourette Quest, the game that explores Tourette’s Syndrome by Lars Doucet, was created with Haxe Flixel.

Speaking of Haxe Flixel, it now has it’s own twitter account.

Over on google+, Anthony Ogden has released the source code and art assets for his One Game a Month Fowl Metal Jacket hosted on github.

With the release of SoundAS by Shawn Blais, Andreas Rønning has already ported it to Haxe and it “runs beautifully”.

    • #Haxe
    • #Roundup
    • #CPP
    • #JavaScript
    • #ActionScript
    • #asm.js
    • #emscripten
    • #HaxeNME
    • #NME
    • #Starling
    • #Android
    • #iOS
    • #BlackBerry
    • #Monster Loves You!
    • #Papers Please
    • #Tourette Quest
    • #HaxeFlixel
    • #SoundAS
    • #SoundHX
  • 4 weeks ago
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Haxe Roundup 125

Last week Andy Li started work on improving the Haxe syntax highlighting of Pygments which is used by Github and Bitbucket and he needs your help testing it.

Remember Evoland by Nicolas? Well a preview of the new title screen has been posted.

Adrian has released a forth video of Pole Vaultage, his TIGSource TIGCompo game. Check out the games devlog on TIGSource forum.

A bunch of new libraries have been released in the last week. The Atari Arcade SDK are available from Github by Ken Rogers.

Also released, Exif.hx by Jordan Wambaugh which allows you read JPEG metadata, currently tested on the cpp and neko targets.

Then there’s the Feathers UI type definitions by Mike Almond.

Harfang v0.3, the small web framework for php and neko has been released, check out all details on mailing list.

You can also get the source code of all the games made at GeekParty event last week.

And lastly, the 2D KHA game engine has gone public.

How about some dynamic sound generation in NME?

Also NME gets an introduction on the BlackBerry Developer Blog.

And Joshua Granick presents Cross-Platform games with Haxe NME tomorrow 29th November 2012 in New York.

HaxeFlixel now has a website!

And to finish up, check out the TED video Your brain on video games via Pol Goasdoué

    • #Haxe
    • #Roundup
    • #Github
    • #Bitbucket
    • #Pygments
    • #Evoland
    • #Pole Vaultage
    • #TIGSource
    • #TIGCompo
    • #Atari
    • #Arcade
    • #SDK
    • #EXIF
    • #JPEG
    • #Feathers UI
    • #Starling
    • #Stage3D
    • #Flash
    • #Harfang
    • #PHP
    • #Neko
    • #Cpp
    • #GeekParty
    • #KHA
    • #2D
    • #NME
    • #dynamic sound
    • #BlackBerry
    • #crossplatform
    • #Flixel
  • 5 months ago
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Haxe Roundup 101

Try Haxe online! Compile to Javascript and Flash by Didier Detritu. Contribute to the project on github.

via twitter:

  • New blog post : Haxe and Ocaml united followup - via Silex Labs
  • The Haxe Chrome Extension API has been updated v19 - via tong
  • New blog post : Jumping Across Platforms Part 1 - via Joshua Granick
  • awe6 1.1.4 has been released to haxelib - via Rob Fell
  • New blog post : awe6 workshops : Amsterdam and Paris - via Valerie Alloix
  • New blog post : Haxe wwx, My very late report - via Valerie Alloix
  • New blog post : Using Starling and Haxe - via Piergiorgio Niero

via google+:

  • New blog post : Waxe - Compiling with .hxml - via Nick Holder
  • New blog post : Waxe - NMEStage - via Nick Holder
  • New blog post : Waxe - Setting up FlashDevelop - via Nick Holder

via haxe mailing list:

  • Haxe + Neurosky MindWave - Find out more
  • noxe : Fully type safe node.js for Haxe - Find out more
    • #Haxe
    • #Roundup
    • #Try Haxe
    • #Flash
    • #Javascript
    • #ocaml
    • #chrome
    • #github
    • #haxelib
    • #wwx
    • #starling
    • #NME
    • #Waxe
    • #FlashDevelop
  • 11 months ago
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Haxe Roundup 96

via twitter:

  • New blog post : Neko on Archlinux-arm (ARMv5) - via Haxe
  • Haxe{NME} RunnerMark wants more Android numbers, so grap the APK - via Philippe Elsass
  • 3 new and updated Haxe{NME} extensions for iOS : LocationManager, ImageSaver and MailSender - github - via Emiliano Angelini
  • Haxe programming language statistics from Ohloh crawler monitoring open source projects - via Bruno Fonzi

via google+:

  • New blog post : Performance showdown - Starling vs ND2D vs Genome2D vs Haxe{NME} - via Haxe+
  • Fermmmtools : Tools for developing on AS3 and Haxe - via Haxe+
  • HxSpriter is a port of SpriterAS3, which lets you use the Spriter application and file format - via Haxe+

via talk’s, example’s & demo’s:

  • The slides for the talk Developing multi-platform games for Android using haXe, NME and awe6 are now available to view - via Mihail Ivanchev+

via blog’s:

  • New blog post : Haxe unit testing with munit - via Alexander Syed
    • #Haxe
    • #Roundup
    • #Neko
    • #Archlinux
    • #RunnerMark
    • #NME
    • #Android
    • #iOS
    • #github
    • #ohloh
    • #Starling
    • #ND2D
    • #Genome2D
    • #Fermmmtools
    • #Spriter
    • #talks
  • 1 year ago
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