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Haxe Roundup 149

Andy Li has released jQuery extern 2.0.0-alpha which supports jQuery 1.9 and 2.0 which dropped support for IE 6, 7 and 8. Andy has detailed some of the new jQuery extern features on his blog.

Mark Knol has taken on the task of documenting Flambe through the unoffical guide. He has already documented an incredible amount, but if you want to help, get stuck in!.

Tong has released HXMPP 0.4.12, available from github and haxelib. Now Haxe 3 compatible.

Matthew Wallace recently made the jump, installing Haxe 3 RC2 on OSX, which broke the haxe and nme commands and figured out the solution.

Lubos Lenco has written about “how [he] did ads in Haxe NME on iOS” in Castle Siege. It’s also worth checking out his post on implementing ads for Android for your Haxe NME apps.

Amit Patel has written an incredibly detailed guide to hex grids. All the “core algorithms and data structures are in Haxe and compiled down to Javascript”.

Andreas Rønning seems to always get a decent conversation going, this time with his “primary AS3 itches that make [him] run screaming for Haxe”.

He has also released “a few random github updates, all haxelib compatible”, Simple Signal a generic Haxe signal implementation, SLF4HX a port of his AS3 logging framework and MessagingHX a basic global messaging / event dispatch library.

Evan Zenker has released his game created with Haxe. It’s “a fun platformer called Stockholm” and it took him “three months of learning and frustration” but know has a “fairly good grasp of Haxe and NME”. Clever idea ;)

Sam MacPherson has updated his concurrency library by adding a PooledConnection class which creates and restarts failed database connections automatically.

Two new tutorials from Game from Scratch, Choosing a Haxe NME game engine and A closer look at the awe6 inverted game framework both going into detail. Definitely worth checking out.

    • #Haxe
    • #Javascript
    • #jQuery
    • #Flambe
    • #tutorial
    • #guide
    • #RC2
    • #OSX
    • #iOS
    • #Android
    • #Ads
    • #Hex
    • #Grids
    • #Discussions
    • #Library
    • #Libraries
    • #Signal
    • #Logging
    • #Messaging
    • #Games
    • #Concurrency
    • #Neko
    • #HaxeNME
    • #HaxeFlixel
    • #HaxePunk
    • #awe6
  • 5 days ago
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Haxe Roundup 145

The upcoming WWX event will have Juraj talking about macros and Valerie’s talk is titled “Storytelling with data and Haxe/Neko”.

Joshua Granick has released a demo of Pirate Pigs compiled to WebGL. It looks like it’s compiled through emscripten, the “LLVM to JavaScript compiler”.

Lubos Lenco, creator of Castle Siege, has listed the steps it takes to get your NME app into the Mac App Store.

Jason O’Neil has written a really in-depth introduction to the “new Map syntax in Haxe 3”.

Adrian of Vigeo Games has written about the progress of Crate Collector. Turns out live streaming his dev sessions “was a great motivator” and helped “keep the slack down to minimum”. Pretty useful idea for those of us that get easily side tracked.

Now, I think this is pretty awesome. Eugene Veretennikov, creator of Protohx has recorded his network demo working seamlessly across HTML5, Linux, Android, Flash, Neko and NodeJS.

So we have an in-progress Objective-C target, talk of a python target, a possible Lua target, and now we have an in-progress Rust target. Rust “is a curly-brace, block-structured expression language” by Mozilla.

LoudoWeb has released their new game created with Haxe, Awe6 and ASWing.

Parveen Kumar has written a “Review of Haxe NME for cross platform mobile game development”, talking about its good and bad points.

    • #Haxe
    • #Roundup
    • #WWX13
    • #Neko
    • #Macros
    • #WebGL
    • #Emscripten
    • #LLVM
    • #JavaScript
    • #NME
    • #HaxeNME
    • #OSX
    • #Mac App Store
    • #Maps
    • #devlog
    • #Android
    • #iOS
    • #HTML5
    • #Flash
    • #Linux
    • #NodeJS
    • #demo
    • #Native
    • #ObjectiveC
    • #Rust
    • #Mozilla
    • #Python
    • #Lua
    • #new target
    • #awe6
  • 1 month ago
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Haxe Roundup 109

via twitter:

  • New blog post : Introducing CSS / LESS / SASS and HSS support in FlashDevelop - by Philippe Elsass
  • New blog post : The Final Development Update for Mr Nibbles Mobile Game - by Mike Cann
  • New blog post : Develop HTML5 games without JS and DOM for Flash Developers - by Sebastiano Mandala

via google+:

  • Chxdoc 1.2.0 has been released on haxelib - by Russel Weir
  • New blog post : Haxe Macros - Meta programming done right - via Haxe+

via events, talks and examples:

  • Slide’s are now available for The “Entity System” talk given at Games@Codame August 1st - by Alec McEachran
  • Video of Super Croissant Fighter, an upcoming Android / iOS shooter, powered by Haxe{NME} - by Andreas
  • Quick fix for compiling Haxe{CPP} on Mountain Lion with clang - via John Olson
    • #haxe
    • #roundup
    • #css
    • #less
    • #sass
    • #hss
    • #flashdevelop
    • #javascript
    • #flash
    • #html5
    • #chxdoc
    • #macros
    • #Silex Labs
    • #events
    • #video
    • #cpp
    • #clang
    • #ios
    • #android
    • #osx
    • #nme
  • 9 months ago
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Haxe Roundup 103

Haxe 2.10rc is available for testing, which includes Haxe{C#} and Haxe{Java}, reduced Javascript output size and more! Read more about the release candidate and the new features by Nicolas Cannasse

via twitter:

  • New blog post : Write CSS with HSS and Haxe on OSX - via Matthijs Kamstra
  • Pattern matching which is exprimental and requires Haxe 2.10rc to use - via Cauê Waneck
  • HXMPP has changed it license from LGPL to MIT - via Tong
  • New blog post : Multitouch With Haxe{NME} - via James Frost
  • Prass.fr/v8/ is a Flash like HTML+CSS portfolio made with Haxe{JS} - via Philippe Elsass

via google+:

  • If you want to show off and talk about your experiences developing mobile apps in the San Francisco bay area, you will have 5 mins to speak about an app you built. Apply to Speak at BAMM in July - via Haxe+
  • New blog post : Actionscript to Haxe - via Haxe+
  • New talk : Cross platform game dev with Haxe{NME} at Reason to be Creative this September 3rd - 5th - via Andreas Rønning+

via demo’s, example’s & talk’s:

  • New video : Setup SublimeText Editor and a short stroll around the standard library - via recursor
  • Slide’s and source for the recent workshop in Paris about awe6 are now available - via Valerie Alloix
    • #Haxe
    • #Roundup
    • #Haxe 2.10rc
    • #Javascript
    • #js
    • #csharp
    • #java
    • #css
    • #hss
    • #osx
    • #hxmpp
    • #xmpp
    • #NME
    • #multitouch
    • #Flash
    • #HTML
    • #SublimeText
    • #awe6
    • #talks
    • #examples
    • #demos
  • 10 months ago
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