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Haxe Roundup 148

The Haxe RC2 seems to have silently been released. You can check changes.txt for the newness.

But the biggest change is that the haxelib reset has taken place, but no one should have really noticed as Jason and Juraj have done an awesome job making the change seamless.

With WWX2013 in 2 weeks, you can checkout who’s speaking and their topics.

Vision Mobile released a report titled Cross-Platform Tools Shootout, comparing Sencha, Appcelerator and others, with Haxe “as [the] clear winner”.

With live coding getting a lot of attention recently, with Light Table and Code Orchestra, David Peek has created a proof of concept live code editing in Haxe - Video.

Andrew has written about NME and Haxe called NME Tile Rendering for Mobile. An incredibly well written post.

Chrome packaged apps recently came out of developer preview, so Tong has already written type definitions for Haxe.

Porter has written his “first article in [his] learning HaxePunk series”.

And I’ll finish with a crazy game called MOSHIMOSHI created with HaxeFlixel. Checkout the gameplay video by Eurogamer to see what it’s about.

    • #Haxe
    • #Haxe3
    • #RC2
    • #Haxelib
    • #WWX2013
    • #Cross Platform
    • #Sencha
    • #Appcelerator
    • #Winner
    • #Live Coding
    • #Tile Rendering
    • #Mobile
    • #Chrome
    • #Apps
    • #HaxeFlixel
    • #HaxePunk
    • #Games
    • #Tutorials
    • #Videos
    • #Eurogamer
    • #HaxeNME
  • 2 weeks ago
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Haxe Roundup 137

Lars Doucet has added new features to his HaxeFlixel UI library, FlxUI (Github: larsiusprime / haxe-flx-ui, License: unknown). You can also keep an eye on any upcoming features that he’s planning.

Andy Li continues to improve the Haxe syntax highlighting of Pygments, used by Github and others. But while they take their time updating, Andy created a chrome extension which does it for them!

Philippe Elsass blogged What should Adobe do to save AIR, concluding that they should check out NME.

NME-Tiled (Github: Kasoki / nme-tiled, License: MIT, Haxelib: nme-tiled) has had a bunch of updates in the last week. Breaking changes, license change and more.

Check out the new tutorial over at gamedev.tutsplus.com called How to Learn Haxe and NME by Porter.

Alfred Dickson has release a HTML5 shooting demo created with CreateJS and Haxe.

It looks like Sophie’s Drawings by Emiliano Angelini is coming to the BlackBerry Playbook.

Remember, Haxe 3 RC is due in 4 days. Take some time to read the Haxe 3 Migration Guide, also some new features like Pattern Matching, String Interpolation and more.

    • #Haxe
    • #Roundup
    • #News
    • #Update
    • #Flixel
    • #HaxeFlixel
    • #github
    • #pygments
    • #chrome
    • #extension
    • #adobe
    • #air
    • #NME
    • #HaxeNME
    • #tutorial
    • #gamedev
    • #twitter
    • #google+
    • #facebook
    • #blackberry
    • #playbook
    • #createjs
    • #Haxe3
  • 3 months ago
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Haxe Roundup 132

Juraj, author of the amazing tinkerbell library, has shown some code for his new library tinx_node.

How about an embeddable haxe http server? Apparently all hacked together in one night! by tong.

Hugh, the original? creator of NME has the CPP target and NME running at 60fps on the Raspberry Pi!

With an Haxe 3 release candidate apparently due for the end of January / early February, Haxe SVN just got Array comprehension.

François the developer behind Strange Masks thats built with NME, has several new posts worth checking out, in game video’s, resources and reviews.

Christopher has written about NME Tiled : NME + TILED = <3.

If your using FlashDevelop, then checkout the handy templates created by Mark Knol.

If you use Flambe, version 2.1 has been released!

And to end this weeks roundup, Mike Cann has updated his Chrome extension PostToTumblr, which is used by 30k+ people. Awesome :D

    • #Haxe
    • #Roundup
    • #News
    • #Update
    • #Haxe3
    • #tinkerbell
    • #macros
    • #http
    • #server
    • #NME
    • #CPP
    • #Raspberry Pi
    • #Strange Masks
    • #TILED
    • #editor
    • #FlashDevelop
    • #templates
    • #chrome
    • #extension
    • #PostToTumblr
    • #Flambe
  • 4 months ago
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Haxe Roundup 129

I hope everyone has had a Merry Christmas!

HaxeNME has released NME 3.5.0 just in time for Christmas, mainly focusing on HTML5 compatibility.

Nicolas has written about a project he has been working on H3D/H2D which is a generalistic low level 3D engine that wraps and abstracts the Flash Stage3D API, which integrates well with the HxSL shader engine v2.

Michael tweeted about his new library zz, the crossplatform 2D rendering library.

Tong has release another library, chrome.app, Haxe/javascript extern definitions for packaged chrome apps.

Laurent has written about getting Gamepad support in Flash via HTML5 with Haxe.

On the mailing list, Jason has as a Christmas gift, released two libraries hxrandom and PBKDF2, a password hashing algorithm.

Also Mihail has released hx-gameplay, which is also on haxelib. He has also written a basic manual to get started.

And finally, I wish everyone a happy new year!

    • #Haxe
    • #Roundup
    • #christmas
    • #html5
    • #3D
    • #2D
    • #hxsl
    • #zz
    • #chrome
    • #github
    • #flash
    • #stage3d
    • #gameplay
    • #cpp
    • #c++
    • #random
    • #password
    • #hashing
    • #algorithm
    • #javascript
    • #new
    • #year
  • 4 months ago
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