Skial Bainn

  • Archive
  • RSS
  • Ask me anything

Haxe Roundup 124

The biggest news in the last week, the Haxe Foundation is on!. Follow the foundation on twitter @Haxe.org.

Nicolas has written a little over at his blog.

Andy Li is trying to improve, that is rewrite, the Haxe lexer that Github uses for it syntax highlighting, all I can say is good luck!

Daniel Fedor has written a NME follow up to his NME First Impressions post that he wrote at the beginning of month. Great post on what went right and wrong for him.

Joshua Granick has released Actuate v1.5, the tween library, which now has Bezier tweens. And as usual he has post a clear and concise blog post on how it all works. Oh, he’s also released updates for spritesheet and swf libraries.

Wait, there’s more, Joshua has also written about the performance of NME’s HTML5 target with the help of RunnerMark. He’s also thrown together a CreateJS vs NME examples.

Continuing with awesome libraries, Michael Baczynski has released Polygonal v1.24, with improved sprintf using macros thanks to Zachary Dremann.

Flinthx is a direct port of the AS3 Flint particle engine to Haxe NME.

Not related, but still cool, Blue112 has posted a little particle generator built with Haxe, with source.

A new NME game, Peg Puzzle: Shapes has been released for Blackberry App World by Pulse Web Design.

Another game released for Blackberry, iOS and Android is Arkeon.

Take a look at this game in the making that’s inspired by Worms, called Diggin’ Blokes by Tom Platten-Higgens using Haxe NME.

Also another game in the making, lives up to its name Strange Masks. Its built with Haxe NME. Check out the details posted over on the mailing list.

Last week, Adrien added Box2D support to AGE, but this week he has added Nape support, check out the detailed post on how to use Nape with AGE.

Also check out this project I was emailed, Version Spaces Algorithm for Haxe js, cpp and java. The project page describes it better than I can. I think I should probably read the e-book Algorithms to help me understand it.


If I’ve missed something, or have something you think should be included in next weeks roundup, post a comment below, or contact me via email, twitter or google+.

    • #Haxe
    • #Roundup
    • #foundation
    • #github
    • #nme
    • #actuate
    • #spritesheet
    • #swf
    • #html5
    • #runnermark
    • #createjs
    • #polygonal
    • #sprintf
    • #twitter
    • #flint
    • #particle
    • #game
    • #games
    • #blackberry
    • #ios
    • #android
    • #nape
    • #box2d
    • #algorithms
  • 6 months ago
  • Comments
  • Permalink
Share

Short URL

TwitterFacebookPinterestGoogle+

Haxe Roundup 102

You can now watch some of the WWX 2012 videos! - via Philippe Elsass

via twitter:

  • The IntelliJ IDEA Haxe plugin has been updated with Live Templates, Smart Completion & more - via Sam McFadden & Fedor Korotkov
  • Ember.hx : Program HTML5 Ember web apps with a strongly typed language - via Dave Keen
  • New blog post : Reification for Macros - via Nicolas Cannasse
  • SWF 1.13 is now on haxelib, with x8 times performances increase - via Joshua Granick
  • Actuate 1.41 is now on haxelib - via Joshua Granick
  • Castle Siege is now available on the Playbook! Built, signed and live in two days with Haxe{NME} - via Lubos Lenco
  • New blog post : AGE : Another Game Engine - via Adrien Fischer

via google+:

  • New blog post : Waxe: FileDialog - via Nick Holder
  • How to debug a Haxe project in IntelliJ IDEA - via Haxe+

via demo’s, example’s & talk’s:

  • SoundWidget : Auto-play an audio file upon visiting a page. Built using Haxe and NME - via Allan Dowdeswell

via Haxe mailing list:

  • JigsawX : Mini library for drawing jigsaw puzzels - Original Post

via Haxe{Next} mailing list:

  • An interesting read of Haxe’s ecosystem issues for businesses - Original Post
    • #Haxe
    • #Roundup
    • #HaxeNext
    • #NME
    • #WWX
    • #Ember
    • #SWF
    • #Actuate
    • #Playbook
    • #Waxe
  • 11 months ago
  • Comments
  • Permalink
Share

Short URL

TwitterFacebookPinterestGoogle+

After reading the amazing work Hugh Sanderson (@GameHaxe) has done with getting haXe to work on Android through c++ (Android NDK), I thought, shouldn’t haXe already work with the pre-release version of Adobe Air.

So I signed up, answered all the questions and got access to the pre-release download and created a very simple haXe generated SWF.

I used files from a FlashDevelop generated Adobe Air AS3 project and edited both batch files to use the pre-release files and added -target apk.

I have never used the Android SDK, but it was easy to setup and install new apps onto the emulator via command line.

After I had done the video, I downloaded Hugh’s AndroidFlashTest.swf and installed it on the Android emulator, and it works and shows only 7fps max, but the emulator is crazy slow, I would love to see what the real performance would be like.

This was only to see if haXe worked ok through Adobe Air on Android, and needs more testing to see if haXe specific code plays nice.

    • #haxe
    • #adobe air
    • #swf
    • #android
  • 2 years ago
  • Comments
  • Permalink
Share

Short URL

TwitterFacebookPinterestGoogle+

Portrait/Logo

About

That Haxe Roundup guy

Pages

  • Contact

Me, Elsewhere

  • @skial on Twitter
  • skial on Last.fm
  • Google
  • skial on github

Twitter

loading tweets…

Following

  • makegames
  • geoaday
  • thinkupapp
  • everlane
  • bloghunsonisgroovy
  • staff
  • berlinfarmlab
  • distorte
  • responsivenews
  • xoxco
  • mattswallace
  • whitetigle
  • d1rk
  • typeworship
  • disqus
  • mills
  • layervault
  • littlebigdetails
  • thisisresponsive
  • kasoki
  • pezzz
  • bjk5
  • raincole
  • rrhoover
  • haxememes
  • docracy
  • banditoblog
  • forgaymers
  • turbulenz
  • matthewswallace
  • tarngerine
  • humblebundle
  • luboslenco
  • mossmouth
  • codame
  • theleagueofmoveabletype
  • fonzi
  • jenniferhom
  • pubnubstatus
  • developers
  • joelgascoigne
  • torpedolab
  • engineering
  • bytespider
  • rogieking
  • badassjs
  • playpeep
  • preslavrachev
  • vigeogames
  • branchbulletin
  • dstorey
  • ericbidelman
  • indieknight
  • tjholowaychuk
  • nixeldev
  • mrtnkl
  • duolingo
  • nointerface
  • explay
  • effectortheme
  • codamegamesold
  • tinydesigners
  • projectmoonstone
  • labe
  • html5watch
  • innivo
  • retrogameaudio
  • codeclass
  • wireframes
  • pignoufou
  • css3watch
  • pixelvspaper
  • cloudshift1
  • alphasin
  • iainlobb
  • crowbarcentral
  • sofaware
  • RSS
  • Random
  • Archive
  • Ask me anything
  • Mobile
Effector Theme by Pixel Union