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Haxe Roundup 145

The upcoming WWX event will have Juraj talking about macros and Valerie’s talk is titled “Storytelling with data and Haxe/Neko”.

Joshua Granick has released a demo of Pirate Pigs compiled to WebGL. It looks like it’s compiled through emscripten, the “LLVM to JavaScript compiler”.

Lubos Lenco, creator of Castle Siege, has listed the steps it takes to get your NME app into the Mac App Store.

Jason O’Neil has written a really in-depth introduction to the “new Map syntax in Haxe 3”.

Adrian of Vigeo Games has written about the progress of Crate Collector. Turns out live streaming his dev sessions “was a great motivator” and helped “keep the slack down to minimum”. Pretty useful idea for those of us that get easily side tracked.

Now, I think this is pretty awesome. Eugene Veretennikov, creator of Protohx has recorded his network demo working seamlessly across HTML5, Linux, Android, Flash, Neko and NodeJS.

So we have an in-progress Objective-C target, talk of a python target, a possible Lua target, and now we have an in-progress Rust target. Rust “is a curly-brace, block-structured expression language” by Mozilla.

LoudoWeb has released their new game created with Haxe, Awe6 and ASWing.

Parveen Kumar has written a “Review of Haxe NME for cross platform mobile game development”, talking about its good and bad points.

    • #Haxe
    • #Roundup
    • #WWX13
    • #Neko
    • #Macros
    • #WebGL
    • #Emscripten
    • #LLVM
    • #JavaScript
    • #NME
    • #HaxeNME
    • #OSX
    • #Mac App Store
    • #Maps
    • #devlog
    • #Android
    • #iOS
    • #HTML5
    • #Flash
    • #Linux
    • #NodeJS
    • #demo
    • #Native
    • #ObjectiveC
    • #Rust
    • #Mozilla
    • #Python
    • #Lua
    • #new target
    • #awe6
  • 1 month ago
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Haxe Roundup 143

FlashDevelop has a new dev build available which has smoother Haxe completion - it is amazing.

With the release of Hard-shell Hockey to the Play Store, Allan Bishop has written about his experience, about the good and bad when using NME.

Simon Richardson has web workers and Haxe “running to make parallel function executions” using his actor library. Also checkout the rest of his library funk, it looks pretty sweet.

Justin Donaldson has released a “simple bash script that he uses to switch between Haxe 2 and Haxe nightlies”.

Mutant Labs apparently has “the Leap Motion working in Haxe. Currently uses sockets, but getting nearer to a native extension” for NME.

The TOML, “Tom’s Obvious, Minimal Language” is now supported by Haxe using the library HaxeTOML. Checkout the authors intro post HaxeTOML - The TOML implementation in Haxe.

Mike Stead has released HX Yaml with “JavaScript, Flash and Neko v2 targets currently supported”.

Sam MacPherson has released Haxe Concurrency which contains “thread safe data structures”. It also contains a “fully concurrent server”.

Want to get a 67% - 125% performance boost on top of NME’s drawTiles? Well that’s what the StablexDL library tests report.

    • #Haxe
    • #Roundup
    • #News
    • #Update
    • #FlashDevelop
    • #Android
    • #iOS
    • #NME
    • #Bash
    • #Script
    • #sockets
    • #TOML
    • #YAML
    • #Flash
    • #JavaScript
    • #Neko
    • #boost
    • #performance
  • 1 month ago
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Haxe Roundup 130

Jordan has released the Firmament Game Engine v2.0! Get it from haxelib and checkout the project website for more details on whats changed.

Alexander has released HaxeFlixel v1.08 on haxelib, with a new rendering system for the CPP and Neko targets and many more changes.

NME v3.5.2 is also available from haxelib and it has a new web address nme.io.

Since NME v3.5.2 release, Christopher has written a post on Axis - More fun with Joysticks with Rygal, an open source game engine.

NME’s development builds have the Stage3D API which runs on top of the new OpenGLView class, thanks to wighawag who has written a post about NME Stage3D support.

Jonas has written about taking his first mobile steps using NME targeting Android, with his music notation app.

Bruno has released his cross-platform game, Everybody Runs on Facebook and Mocospace, built with Haxe and Flambe.

And lastly, check out dustytome.net by Travis Faas which has a bunch of awesome tutorials and who has recently announced the Haxe tutorial series.

And a Happy New Year to everyone!

    • #Haxe
    • #Roundup
    • #firmament
    • #game
    • #engine
    • #hx
    • #haxeflixel
    • #flixel
    • #cpp
    • #neko
    • #nme
    • #haxenme
    • #stage3d
    • #api
    • #opengl
    • #rygal
    • #joystick
    • #open
    • #source
    • #games
    • #developement
    • #facebook
    • #mocospace
    • #everybody runs
    • #ios
    • #android
    • #html5
    • #cross-platform
    • #music
    • #notation
  • 4 months ago
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Haxe Roundup 98

via twitter:

  • MatterHaxe, a new Haxe tutorial / resource site has launched - via MatterHaxe
  • Rune Raiders is now available on iOS and now on desktop thanks to Haxe{NME} - via Philippe Elsass
  • MongoDB driver for Haxe{Neko}, Haxe{PHP} and Haxe{CPP} - github - haxelib - via Matthew Tuttle
  • Alpha version of the Haxe{NME} Video Player extension running! - github - via Emiliano Angelini
  • Haxe project templates for FDT which adds the missing Haxe{Neko} and Haxe{NME} templates - github - via Matthew Wallace
  • FlashDevelop 4.0.2 has been released, with plenty of fixes and better Haxe{NME} support - via FlashDevelop
  • Update to the Haxe plugin for IntelliJ IDEA. Create project from existing sources, EReg support and Bug fixes - via Fedor Korotkov

via google+:

  • Galaxy55 alpha 2 gameplay video. Think minecraft in space. Written entirely written in Haxe - via Nicolas Cannasse
  • Gamedev findings on Haxe{NME} vs Air 3.2 - via Andreas Rønning

via blog’s:

  • New blog post : Haxe{NME} : Learn and build in 1 hour - via Andy Moore
  • New blog post : Desktop applications with Haxe & Waxe Part 1 : Compiling the samples - via Jonas Nyström
  • New blog post : Desktop applications with Haxe & Waxe Part 2 : Hello Waxe! - via Jonas Nyström
  • New blog post : Desktop applications with Haxe & Waxe Part 3 : Adding a missing event handler - via Jonas Nyström
  • New blog post : Desktop applications with Haxe & Waxe Part 4 : Sizers - via Jonas Nyström
  • New blog post : Desktop applications with Haxe & Waxe Part 5 : Menu’s - via Jonas Nyström

via demo’s, example’s & talk’s:

  • Screencast : Setup Haxe project with NME in IntelliJ IDEA - via Fedor Korotkov
    • #Haxe
    • #Roundup
    • #iOS
    • #NME
    • #Neko
    • #PHP
    • #CPP
    • #C++
    • #MongoDB
    • #FDT
    • #FlashDevelop
    • #Galaxy55
    • #Minecraft
    • #Air 3.2
    • #Waxe
  • 12 months ago
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