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Haxe Roundup 146

Joshua Granick published a blog post titled “Deploying C++ to JavaScript using Emscripten”. Basically he’s teasing NME folks with a new / alternative way to deploy to web.

As NME continues to move so fast, take a moment to read Emrah Özer’s article on why he moved away from NME to ActionScript / Starling.

Michael Baczynski, author of the amazing polygonal libraries has released his first Android game Creamy Ice using NME and his ZZ rendering library.

Monster Loves You! “was entirely written in Haxe NME” but only outputs to Flash for recompiling with Adobe Air for Steam releases. Andy Moore has written “How to convert an AS3 ANE to Haxe”.

Another game that’s currently on Steam Greenlight, Papers, Please, the “dystopian document thriller” created by Lucas Pope uses Haxe NME.

And the latest Tourette Quest, the game that explores Tourette’s Syndrome by Lars Doucet, was created with Haxe Flixel.

Speaking of Haxe Flixel, it now has it’s own twitter account.

Over on google+, Anthony Ogden has released the source code and art assets for his One Game a Month Fowl Metal Jacket hosted on github.

With the release of SoundAS by Shawn Blais, Andreas Rønning has already ported it to Haxe and it “runs beautifully”.

    • #Haxe
    • #Roundup
    • #CPP
    • #JavaScript
    • #ActionScript
    • #asm.js
    • #emscripten
    • #HaxeNME
    • #NME
    • #Starling
    • #Android
    • #iOS
    • #BlackBerry
    • #Monster Loves You!
    • #Papers Please
    • #Tourette Quest
    • #HaxeFlixel
    • #SoundAS
    • #SoundHX
  • 3 weeks ago
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Haxe Roundup 145

The upcoming WWX event will have Juraj talking about macros and Valerie’s talk is titled “Storytelling with data and Haxe/Neko”.

Joshua Granick has released a demo of Pirate Pigs compiled to WebGL. It looks like it’s compiled through emscripten, the “LLVM to JavaScript compiler”.

Lubos Lenco, creator of Castle Siege, has listed the steps it takes to get your NME app into the Mac App Store.

Jason O’Neil has written a really in-depth introduction to the “new Map syntax in Haxe 3”.

Adrian of Vigeo Games has written about the progress of Crate Collector. Turns out live streaming his dev sessions “was a great motivator” and helped “keep the slack down to minimum”. Pretty useful idea for those of us that get easily side tracked.

Now, I think this is pretty awesome. Eugene Veretennikov, creator of Protohx has recorded his network demo working seamlessly across HTML5, Linux, Android, Flash, Neko and NodeJS.

So we have an in-progress Objective-C target, talk of a python target, a possible Lua target, and now we have an in-progress Rust target. Rust “is a curly-brace, block-structured expression language” by Mozilla.

LoudoWeb has released their new game created with Haxe, Awe6 and ASWing.

Parveen Kumar has written a “Review of Haxe NME for cross platform mobile game development”, talking about its good and bad points.

    • #Haxe
    • #Roundup
    • #WWX13
    • #Neko
    • #Macros
    • #WebGL
    • #Emscripten
    • #LLVM
    • #JavaScript
    • #NME
    • #HaxeNME
    • #OSX
    • #Mac App Store
    • #Maps
    • #devlog
    • #Android
    • #iOS
    • #HTML5
    • #Flash
    • #Linux
    • #NodeJS
    • #demo
    • #Native
    • #ObjectiveC
    • #Rust
    • #Mozilla
    • #Python
    • #Lua
    • #new target
    • #awe6
  • 1 month ago
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Haxe Roundup 144

The WWX 2013, the third Worldwide Haxe Conference, is taking place in Paris on May 24th til May 27th, which still has a few tickets on sale, so register soon!

  • WWX 2013 Official Site
  • WWX 2013 on Eventbrite
  • WWX 2013 on Google+ Events

Lars Doucet, Samuel Batista and the HaxeFlixel community have added BitmapData.threshold to NME for the CPP target all within a week. Almost as fast as the flash version.

For the non Haxers, how about improving your multi-platform fun by using Haxe, NME and Flambe. Seems to have worked out well for tweetfighter.nl and Nickelodeon.

If you want to get ads into your NME Android app, Lubos Lenco has recently updated his article Haxe NME with ads on Android. Looks easier than you might think.

How about native Facebook support for NME? Or native Twitter support? Hyperfiction the makers of Arkeon, have a bunch of native extensions for NME iOS and Android.

Following the tutorial FlashDevelop with Haxe NME and HaxePunk by Kyle Pulver, your’ll soon be “diving into a whole new world of magic and fun”.

Greg Dove has written about his first time experience with Haxe externs, LeafletJS via Haxe, loving the fact that Haxe 3 outputs “minifier-friendly” code and “that everything is type-checked as you code”.

Simon Richardson has been releasing some interesting code snippets on twitter. Wildcards to curried functions is one of them.

And checkout Andrew’s public alpha game CrateBreaker using NME.

If your an IntelliJ IDEA user, the Haxe plugin now has initial Haxe 3 support thanks to Fedor Korotkov.

And finally is Pazu the next version of NME or a port of NME to Emscripten? Via the HaxeFlixel forum.

    • #NME
    • #HaxeFlixel
    • #CPP
    • #Flash
    • #BitmapData
    • #iOS
    • #Android
    • #Flambe
    • #Flump
    • #Advertising
    • #Ads
    • #Facebook
    • #Twitter
    • #Native Extensions
    • #FlashDevelop
    • #HaxePunk
    • #LeafletJS
    • #Code Snippets
    • #Public Alpha
    • #Games
    • #IntelliJIDEA
    • #Pazu
    • #Emscripten
    • #asm.js
  • 1 month ago
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Haxe Roundup 143

FlashDevelop has a new dev build available which has smoother Haxe completion - it is amazing.

With the release of Hard-shell Hockey to the Play Store, Allan Bishop has written about his experience, about the good and bad when using NME.

Simon Richardson has web workers and Haxe “running to make parallel function executions” using his actor library. Also checkout the rest of his library funk, it looks pretty sweet.

Justin Donaldson has released a “simple bash script that he uses to switch between Haxe 2 and Haxe nightlies”.

Mutant Labs apparently has “the Leap Motion working in Haxe. Currently uses sockets, but getting nearer to a native extension” for NME.

The TOML, “Tom’s Obvious, Minimal Language” is now supported by Haxe using the library HaxeTOML. Checkout the authors intro post HaxeTOML - The TOML implementation in Haxe.

Mike Stead has released HX Yaml with “JavaScript, Flash and Neko v2 targets currently supported”.

Sam MacPherson has released Haxe Concurrency which contains “thread safe data structures”. It also contains a “fully concurrent server”.

Want to get a 67% - 125% performance boost on top of NME’s drawTiles? Well that’s what the StablexDL library tests report.

    • #Haxe
    • #Roundup
    • #News
    • #Update
    • #FlashDevelop
    • #Android
    • #iOS
    • #NME
    • #Bash
    • #Script
    • #sockets
    • #TOML
    • #YAML
    • #Flash
    • #JavaScript
    • #Neko
    • #boost
    • #performance
  • 1 month ago
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