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Haxe Roundup 150

Philippe Elsass has created an incredible tool to generate typed definitions from the CreateJS Toolkit to Haxe and Typescript. It “could easily be extended to other languages”, so maybe NME should adopt it? Apparently when the Dart Toolkit is open sourced, a variant of CreateJS, it will be possible to make an NME Toolkit!.

Niko finished his HTML5 game created with Haxe and Box2D, not sure what its called though.

Andy Li’s improvements to the Haxe lexer in Pygments, the lexer that Github, Bitbucket and others use, has finally been merged.

Andy has also written about haxe.unit, “the unit testing package bundled in Haxe”.

Cauê Waneck, creator of the Java and C# targets, has released a very cool “tiny cli” tool called mcli, which “is a simple, opinionated and type-safe way to create command line interfaces”. Checkout the example to see how elegant it is.

Peter has published a video “sneak peek of Genome2D” for Haxe. Very impressive.

Rocks has released HxQuery, a “jQuery like CSS Selectors engine written in Haxe” which allows you filter through any data structure. The engine currently supports xml, NME display list and plain Haxe objects.

Sergey Miryanov has generously made his NME extensions available through github, MIT licensed.

Andreas Rønning has shared his thoughts, generating a decent discussion, about how / if he should release his tools “Tilesheeter” and “Bonewagon”, which could be combined to make an IDE for NME.

    • #Haxe
    • #NME
    • #CreateJS
    • #Typescript
    • #HaxeNME
    • #HTML5
    • #Box2D
    • #Github
    • #Bitbucket
    • #Pygments
    • #Java
    • #CSharp
    • #CLI
    • #Genome2D
    • #Javascript
    • #video
    • #CSS
    • #jQuery
    • #Extension
    • #native
    • #MIT
    • #IDE
  • 20 hours ago
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Haxe Roundup 149

Andy Li has released jQuery extern 2.0.0-alpha which supports jQuery 1.9 and 2.0 which dropped support for IE 6, 7 and 8. Andy has detailed some of the new jQuery extern features on his blog.

Mark Knol has taken on the task of documenting Flambe through the unoffical guide. He has already documented an incredible amount, but if you want to help, get stuck in!.

Tong has released HXMPP 0.4.12, available from github and haxelib. Now Haxe 3 compatible.

Matthew Wallace recently made the jump, installing Haxe 3 RC2 on OSX, which broke the haxe and nme commands and figured out the solution.

Lubos Lenco has written about “how [he] did ads in Haxe NME on iOS” in Castle Siege. It’s also worth checking out his post on implementing ads for Android for your Haxe NME apps.

Amit Patel has written an incredibly detailed guide to hex grids. All the “core algorithms and data structures are in Haxe and compiled down to Javascript”.

Andreas Rønning seems to always get a decent conversation going, this time with his “primary AS3 itches that make [him] run screaming for Haxe”.

He has also released “a few random github updates, all haxelib compatible”, Simple Signal a generic Haxe signal implementation, SLF4HX a port of his AS3 logging framework and MessagingHX a basic global messaging / event dispatch library.

Evan Zenker has released his game created with Haxe. It’s “a fun platformer called Stockholm” and it took him “three months of learning and frustration” but know has a “fairly good grasp of Haxe and NME”. Clever idea ;)

Sam MacPherson has updated his concurrency library by adding a PooledConnection class which creates and restarts failed database connections automatically.

Two new tutorials from Game from Scratch, Choosing a Haxe NME game engine and A closer look at the awe6 inverted game framework both going into detail. Definitely worth checking out.

    • #Haxe
    • #Javascript
    • #jQuery
    • #Flambe
    • #tutorial
    • #guide
    • #RC2
    • #OSX
    • #iOS
    • #Android
    • #Ads
    • #Hex
    • #Grids
    • #Discussions
    • #Library
    • #Libraries
    • #Signal
    • #Logging
    • #Messaging
    • #Games
    • #Concurrency
    • #Neko
    • #HaxeNME
    • #HaxeFlixel
    • #HaxePunk
    • #awe6
  • 1 week ago
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Haxe Roundup 146

Joshua Granick published a blog post titled “Deploying C++ to JavaScript using Emscripten”. Basically he’s teasing NME folks with a new / alternative way to deploy to web.

As NME continues to move so fast, take a moment to read Emrah Özer’s article on why he moved away from NME to ActionScript / Starling.

Michael Baczynski, author of the amazing polygonal libraries has released his first Android game Creamy Ice using NME and his ZZ rendering library.

Monster Loves You! “was entirely written in Haxe NME” but only outputs to Flash for recompiling with Adobe Air for Steam releases. Andy Moore has written “How to convert an AS3 ANE to Haxe”.

Another game that’s currently on Steam Greenlight, Papers, Please, the “dystopian document thriller” created by Lucas Pope uses Haxe NME.

And the latest Tourette Quest, the game that explores Tourette’s Syndrome by Lars Doucet, was created with Haxe Flixel.

Speaking of Haxe Flixel, it now has it’s own twitter account.

Over on google+, Anthony Ogden has released the source code and art assets for his One Game a Month Fowl Metal Jacket hosted on github.

With the release of SoundAS by Shawn Blais, Andreas Rønning has already ported it to Haxe and it “runs beautifully”.

    • #Haxe
    • #Roundup
    • #CPP
    • #JavaScript
    • #ActionScript
    • #asm.js
    • #emscripten
    • #HaxeNME
    • #NME
    • #Starling
    • #Android
    • #iOS
    • #BlackBerry
    • #Monster Loves You!
    • #Papers Please
    • #Tourette Quest
    • #HaxeFlixel
    • #SoundAS
    • #SoundHX
  • 4 weeks ago
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Haxe Roundup 145

The upcoming WWX event will have Juraj talking about macros and Valerie’s talk is titled “Storytelling with data and Haxe/Neko”.

Joshua Granick has released a demo of Pirate Pigs compiled to WebGL. It looks like it’s compiled through emscripten, the “LLVM to JavaScript compiler”.

Lubos Lenco, creator of Castle Siege, has listed the steps it takes to get your NME app into the Mac App Store.

Jason O’Neil has written a really in-depth introduction to the “new Map syntax in Haxe 3”.

Adrian of Vigeo Games has written about the progress of Crate Collector. Turns out live streaming his dev sessions “was a great motivator” and helped “keep the slack down to minimum”. Pretty useful idea for those of us that get easily side tracked.

Now, I think this is pretty awesome. Eugene Veretennikov, creator of Protohx has recorded his network demo working seamlessly across HTML5, Linux, Android, Flash, Neko and NodeJS.

So we have an in-progress Objective-C target, talk of a python target, a possible Lua target, and now we have an in-progress Rust target. Rust “is a curly-brace, block-structured expression language” by Mozilla.

LoudoWeb has released their new game created with Haxe, Awe6 and ASWing.

Parveen Kumar has written a “Review of Haxe NME for cross platform mobile game development”, talking about its good and bad points.

    • #Haxe
    • #Roundup
    • #WWX13
    • #Neko
    • #Macros
    • #WebGL
    • #Emscripten
    • #LLVM
    • #JavaScript
    • #NME
    • #HaxeNME
    • #OSX
    • #Mac App Store
    • #Maps
    • #devlog
    • #Android
    • #iOS
    • #HTML5
    • #Flash
    • #Linux
    • #NodeJS
    • #demo
    • #Native
    • #ObjectiveC
    • #Rust
    • #Mozilla
    • #Python
    • #Lua
    • #new target
    • #awe6
  • 1 month ago
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