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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>That Haxe Roundup guy</description><title>Skial Bainn</title><generator>Tumblr (3.0; @skialbainn)</generator><link>http://blog.skialbainn.com/</link><item><title>Haxe Roundup 149</title><description>&lt;p&gt;&lt;a href="https://twitter.com/andy_li" target="_blank"&gt;Andy Li&lt;/a&gt; has released jQuery extern 2.0.0-alpha which supports jQuery 1.9 and 2.0 which dropped support for IE 6, 7 and 8. Andy has detailed some of the &lt;a href="http://blog.onthewings.net/2013/05/14/jqueryextern-2-0-0-alpha-1/" target="_blank"&gt;new jQuery extern features&lt;/a&gt; on his blog.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/mknol" target="_blank"&gt;Mark Knol&lt;/a&gt; has taken on the task of documenting &lt;a href="https://github.com/aduros/flambe" target="_blank"&gt;Flambe&lt;/a&gt; through the &lt;a href="https://github.com/markknol/flambe-guide/wiki" target="_blank"&gt;unoffical guide&lt;/a&gt;. He has already documented an incredible amount, but if you want to help, &lt;a href="https://groups.google.com/forum/#!topic/flambe/KBUU4ehdsVQ" target="_blank"&gt;get stuck in&lt;/a&gt;!.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/disktree" target="_blank"&gt;Tong&lt;/a&gt; has released HXMPP 0.4.12, available from &lt;a href="https://github.com/tong/hxmpp" target="_blank"&gt;github&lt;/a&gt; and &lt;a href="http://lib.haxe.org/p/hxmpp" target="_blank"&gt;haxelib&lt;/a&gt;. Now Haxe 3 compatible.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/116507238240728077105" target="_blank"&gt;Matthew Wallace&lt;/a&gt; recently made the jump, installing Haxe 3 RC2 on OSX, which broke the &lt;code&gt;haxe&lt;/code&gt; and &lt;code&gt;nme&lt;/code&gt; commands and figured out the &lt;a href="https://plus.google.com/116507238240728077105/posts/5JvaTFXhmmn" target="_blank"&gt;solution&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/luboslenco" target="_blank"&gt;Lubos Lenco&lt;/a&gt; has &lt;a href="http://luboslenco.com/post/50244996145/haxe-nme-with-ads-on-ios-i-have-already-wrote" target="_blank"&gt;written&lt;/a&gt; about &lt;em&gt;&amp;#8220;how [he] did ads in Haxe NME on iOS&amp;#8221;&lt;/em&gt; in &lt;a href="https://itunes.apple.com/us/app/castle-siege-free/id522940766?ls=1&amp;amp;mt=8" target="_blank"&gt;Castle Siege&lt;/a&gt;. It&amp;#8217;s also worth checking out his post on &lt;a href="http://luboslenco.com/post/43877801814" target="_blank"&gt;implementing ads for Android&lt;/a&gt; for your Haxe NME apps.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/redblobgames" target="_blank"&gt;Amit Patel&lt;/a&gt; has written an incredibly detailed &lt;a href="http://www.redblobgames.com/grids/hexagons/" target="_blank"&gt;guide to hex grids&lt;/a&gt;. All the &lt;em&gt;&amp;#8220;core algorithms and data structures are in Haxe and compiled down to Javascript&lt;/em&gt;&amp;#8221;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/100343108333442407381" target="_blank"&gt;Andreas Rønning&lt;/a&gt; seems to always get a decent conversation going, &lt;a href="https://plus.google.com/100343108333442407381/posts/Qt8aXsAX4jR" target="_blank"&gt;this time&lt;/a&gt; with his &lt;em&gt;&amp;#8220;primary AS3 itches that make [him] run screaming for Haxe&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;He has also released &lt;em&gt;&amp;#8220;a few random github updates, all haxelib compatible&amp;#8221;&lt;/em&gt;, &lt;a href="https://github.com/Sunjammer/simplesignalhx" target="_blank"&gt;Simple Signal&lt;/a&gt; a generic Haxe signal implementation, &lt;a href="https://github.com/Sunjammer/SLF4HX" target="_blank"&gt;SLF4HX&lt;/a&gt; a port of his AS3 logging framework and &lt;a href="https://github.com/Sunjammer/MessagingHX" target="_blank"&gt;MessagingHX&lt;/a&gt; a basic global messaging / event dispatch library.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/u/0/110199656104186714251/posts" target="_blank"&gt;Evan Zenker&lt;/a&gt; has &lt;a href="http://www.kongregate.com/games/ST3ALTH15/stockholm" target="_blank"&gt;released his game&lt;/a&gt; created with Haxe. It&amp;#8217;s &lt;em&gt;&amp;#8220;a fun platformer called Stockholm&amp;#8221;&lt;/em&gt; and it took him &lt;em&gt;&amp;#8220;three months of learning and frustration&amp;#8221;&lt;/em&gt; but know has a &lt;em&gt;&amp;#8220;fairly good grasp of Haxe and NME&amp;#8221;&lt;/em&gt;. Clever idea ;)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/u/0/108414008450160689587?prsrc=4" target="_blank"&gt;Sam MacPherson&lt;/a&gt; has updated his &lt;a href="https://github.com/Blank101/haxe-concurrency" target="_blank"&gt;concurrency&lt;/a&gt; library by adding a &lt;code&gt;PooledConnection&lt;/code&gt; class which creates and restarts failed database connections automatically.&lt;/p&gt;

&lt;p&gt;Two new tutorials from &lt;a href="https://twitter.com/gamefromscratch" target="_blank"&gt;Game from Scratch&lt;/a&gt;, &lt;a href="http://gamefromscratch.com/post/2013/05/12/Choosing-a-Haxe-NME-game-engine.aspx" target="_blank"&gt;Choosing a Haxe NME game engine&lt;/a&gt; and &lt;a href="http://www.gamefromscratch.com/post/2013/05/14/A-closer-look-at-the-Awe6-Haxe-game-engine.aspx" target="_blank"&gt;A closer look at the awe6 inverted game framework&lt;/a&gt; both going into detail. Definitely worth checking out.&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/50493086318</link><guid>http://blog.skialbainn.com/post/50493086318</guid><pubDate>Wed, 15 May 2013 13:50:00 +0100</pubDate><category>Haxe</category><category>Javascript</category><category>jQuery</category><category>Flambe</category><category>tutorial</category><category>guide</category><category>RC2</category><category>OSX</category><category>iOS</category><category>Android</category><category>Ads</category><category>Hex</category><category>Grids</category><category>Discussions</category><category>Library</category><category>Libraries</category><category>Signal</category><category>Logging</category><category>Messaging</category><category>Games</category><category>Concurrency</category><category>Neko</category><category>HaxeNME</category><category>HaxeFlixel</category><category>HaxePunk</category><category>awe6</category></item><item><title>Haxe Roundup 148</title><description>&lt;p&gt;The &lt;a href="http://haxe.org/manual/haxe3" target="_blank"&gt;Haxe RC2&lt;/a&gt; seems to have silently been released. You can check &lt;a href="https://haxe.googlecode.com/svn/trunk/doc/CHANGES.txt" target="_blank"&gt;changes.txt&lt;/a&gt; for the newness.&lt;/p&gt;

&lt;p&gt;But the biggest change is that the &lt;a href="http://lib.haxe.org/" target="_blank"&gt;haxelib reset&lt;/a&gt; has taken place, but no one should have really noticed as &lt;a href="https://twitter.com/jayoneil" target="_blank"&gt;Jason&lt;/a&gt; and &lt;a href="https://twitter.com/back2dos" target="_blank"&gt;Juraj&lt;/a&gt; have done an awesome job making the change seamless.&lt;/p&gt;

&lt;p&gt;With WWX2013 in 2 weeks, you &lt;a href="http://wwx.silexlabs.org/2013/speakers.html" target="_blank"&gt;can checkout who&amp;#8217;s speaking&lt;/a&gt; and their topics.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/visionmobile" target="_blank"&gt;Vision Mobile&lt;/a&gt; released a report titled &lt;a href="http://build.developereconomics.com/cross-platform-tools-shootout/" target="_blank"&gt;Cross-Platform Tools Shootout&lt;/a&gt;, comparing Sencha, Appcelerator and &lt;a href="http://build.developereconomics.com/sector/cross-platform-development-tools/" target="_blank"&gt;others&lt;/a&gt;, with Haxe &lt;em&gt;&amp;#8220;as [the] clear winner&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;With live coding getting a lot of attention recently, with &lt;a href="http://www.chris-granger.com/2013/04/28/light-table-040/" target="_blank"&gt;Light Table&lt;/a&gt; and &lt;a href="http://codeorchestra.com/" target="_blank"&gt;Code Orchestra&lt;/a&gt;, &lt;a href="https://twitter.com/DavidPeek" target="_blank"&gt;David Peek&lt;/a&gt; has created a &lt;a href="https://github.com/dpeek/hxlive" target="_blank"&gt;proof of concept&lt;/a&gt; live code editing in Haxe - &lt;a href="https://dl.dropboxusercontent.com/u/6286350/hxlive.mov" target="_blank"&gt;Video&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/AAGrapsas" target="_blank"&gt;Andrew&lt;/a&gt; has written about NME and Haxe called &lt;a href="http://certifiedorganicgames.com/?p=21" target="_blank"&gt;NME Tile Rendering for Mobile&lt;/a&gt;. An incredibly well written post.&lt;/p&gt;

&lt;p&gt;Chrome &lt;a href="https://developer.chrome.com/apps/about_apps.html" target="_blank"&gt;packaged apps&lt;/a&gt; recently &lt;a href="http://blog.chromium.org/2013/05/preview-new-chrome-packaged-apps.html" target="_blank"&gt;came out&lt;/a&gt; of developer preview, so &lt;a href="https://plus.google.com/105853297042139019853" target="_blank"&gt;Tong&lt;/a&gt; has already written &lt;a href="https://github.com/tong/chrome.app" target="_blank"&gt;type definitions&lt;/a&gt; for Haxe.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/Gemfruit" target="_blank"&gt;Porter&lt;/a&gt; has &lt;a href="http://www.gemfruit.com/getting-started-with-haxepunk/" target="_blank"&gt;written&lt;/a&gt; his &lt;em&gt;&amp;#8220;first article in [his] learning HaxePunk series&lt;/em&gt;&amp;#8221;.&lt;/p&gt;

&lt;p&gt;And I&amp;#8217;ll finish with a crazy game called &lt;a href="http://www.armeljgibson.com/moshimoshi/" target="_blank"&gt;MOSHIMOSHI&lt;/a&gt; created with HaxeFlixel. Checkout the &lt;a href="http://www.youtube.com/watch?v=1h8F6dx8eJo" target="_blank"&gt;gameplay&lt;/a&gt; video by Eurogamer to see what it&amp;#8217;s about.&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/49925857318</link><guid>http://blog.skialbainn.com/post/49925857318</guid><pubDate>Wed, 08 May 2013 11:43:07 +0100</pubDate><category>Haxe</category><category>Haxe3</category><category>RC2</category><category>Haxelib</category><category>WWX2013</category><category>Cross Platform</category><category>Sencha</category><category>Appcelerator</category><category>Winner</category><category>Live Coding</category><category>Tile Rendering</category><category>Mobile</category><category>Chrome</category><category>Apps</category><category>HaxeFlixel</category><category>HaxePunk</category><category>Games</category><category>Tutorials</category><category>Videos</category><category>Eurogamer</category><category>HaxeNME</category></item><item><title>Haxe Roundup 147</title><description>&lt;p&gt;Ludum Dare 26 Mini Roundup!&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;Line Knight - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=15244" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Minimalist TD - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=16160" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Pipe Dreams - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=8475" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;A fish called Revenge - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=10988" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;SquareRoot - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=22572" target="_blank"&gt;LD&lt;/a&gt; &lt;/li&gt;
&lt;li&gt;Budget Squad - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=2982" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Coder - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=20479" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Mini-gun - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=5323" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;13 Squares - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=22899" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;What the fish!! - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=4401" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Follow the Line - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=17883" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Swimming Fool - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=16703" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Seed - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=2966" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;MiniCave - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=15039" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Unfurl - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=23493" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Round Box - &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=15961" target="_blank"&gt;LD&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;And for those of you that took part in LD26 and are still stressed, try some &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;uid=391" target="_blank"&gt;Robot Meditation&lt;/a&gt;. Also take a look at &lt;a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;amp;q=haxe" target="_blank"&gt;more LD26 games&lt;/a&gt; made with Haxe.&lt;/p&gt;

&lt;p&gt;This would have been useful to lots of people during LD26, &lt;a href="http://www.youtube.com/watch?v=reNmLB9lslQ" target="_blank"&gt;Haxe live coding in FlashDevelop&lt;/a&gt; with &lt;a href="https://github.com/as3boyan/HaxeBuilder" target="_blank"&gt;HaxeBuilder&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;With &lt;a href="http://wwx.silexlabs.org/2013/" target="_blank"&gt;WWX13&lt;/a&gt; closing in, new features are being submitted &lt;a href="https://groups.google.com/forum/?fromgroups=#!searchin/haxedev/emscripten/haxedev/irvkp_KXxFY/q2eXZB9JRXYJ" target="_blank"&gt;here&lt;/a&gt; and &lt;a href="https://groups.google.com/d/msg/haxedev/rgGYU17latc/iPmLYF72b84J" target="_blank"&gt;there&lt;/a&gt;, new Haxe RC2 date has been &lt;a href="https://groups.google.com/d/msg/haxedev/0sY0TrDT8Jk/-F4h1JfTf1AJ" target="_blank"&gt;announced&lt;/a&gt; and new libraries, like the first beta release of &lt;a href="http://www.silexlabs.org/137409/the-blog/cocktail-first-beta-released" target="_blank"&gt;Cocktail&lt;/a&gt;, the HTML / CSS rendering engine written in Haxe.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/Kasoki" target="_blank"&gt;Christopher Kaster&lt;/a&gt; has &lt;a href="http://kasoki.de/post/49078768719/alfred-haxelib-manage-your-haxe-libraries-from-alfred" target="_blank"&gt;written about Alfred Haxelib&lt;/a&gt;, which adds the ability for Alfred to manage haxelib.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/u/0/109871529833603740022" target="_blank"&gt;Eugene Veretennikov&amp;#8217;s&lt;/a&gt; latest &lt;a href="https://plus.google.com/u/0/109871529833603740022/posts/Sn316GFtn1a" target="_blank"&gt;work-in progress project&lt;/a&gt; is porting &lt;em&gt;&amp;#8220;Spine LibGDX 2D animation runtime from Esoteric Software to HaxeNME&lt;/em&gt;&amp;#8221;. He has provided demos for &lt;a href="https://spinehx-demos.googlecode.com/hg/test01/flash/index.html" target="_blank"&gt;Flash&lt;/a&gt;, &lt;a href="https://spinehx-demos.googlecode.com/hg/test01/html5/index.html" target="_blank"&gt;HTML5&lt;/a&gt;, &lt;a href="https://spinehx-demos.googlecode.com/hg/test01/linux-bin.tar.gz" target="_blank"&gt;Linux&lt;/a&gt; and &lt;a href="https://spinehx-demos.googlecode.com/hg/test01/spinehx-AnimationStateTest-debug.apk" target="_blank"&gt;Android&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Or if your using spritesheets and not sure how to get HaxeNME&amp;#8217;s &lt;code&gt;spritesheet&lt;/code&gt; lib working, &lt;a href="https://plus.google.com/u/0/112971967863160068411" target="_blank"&gt;Dennis Adriansyah Ganda&lt;/a&gt; has &lt;a href="http://fugocode.blogspot.co.uk/2013/04/animated-sprite-using-bitmap.html" target="_blank"&gt;written&lt;/a&gt; &lt;em&gt;&amp;#8220;a fast and effective&amp;#8221;&lt;/em&gt; tutorial.&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/49361190766</link><guid>http://blog.skialbainn.com/post/49361190766</guid><pubDate>Wed, 01 May 2013 15:53:00 +0100</pubDate><category>Haxe</category><category>Ludum Dare</category><category>LD26</category><category>HaxeFlixel</category><category>HaxeNME</category><category>Games</category><category>Prototype</category><category>WWX</category><category>WWX13</category><category>Cocktail</category><category>HTML</category><category>HTML5</category><category>CSS</category><category>CSS3</category><category>Live Coding</category><category>HaxeBuilder</category><category>FlashDevelop</category><category>Emscripten</category><category>CPP</category><category>AlfredApp</category><category>Spine</category><category>LibGDX</category><category>Animation</category><category>Demo</category><category>Android</category><category>Flash</category><category>Linux</category><category>Sprite Sheet</category></item><item><title>Haxe Roundup 146</title><description>&lt;p&gt;&lt;a href="https://twitter.com/singmajesty" target="_blank"&gt;Joshua Granick&lt;/a&gt; published a &lt;a href="http://www.joshuagranick.com/blog/2013/04/21/deploying-cpp-to-javascript-using-emscripten/" target="_blank"&gt;blog post&lt;/a&gt; titled &lt;em&gt;&amp;#8220;Deploying C++ to JavaScript using Emscripten&amp;#8221;&lt;/em&gt;. Basically he&amp;#8217;s teasing NME folks with a new / alternative way to deploy to web.&lt;/p&gt;

&lt;p&gt;As NME continues to move so fast, take a moment to read &lt;a href="https://twitter.com/emrahozer" target="_blank"&gt;Emrah Özer&amp;#8217;s&lt;/a&gt; &lt;a href="http://emrahozer.wordpress.com/2013/04/21/my-nme-adventure/" target="_blank"&gt;article on why he moved&lt;/a&gt; away from NME to ActionScript / Starling.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/polygonal" target="_blank"&gt;Michael Baczynski&lt;/a&gt;, author of the amazing &lt;a href="https://github.com/polygonal" target="_blank"&gt;polygonal&lt;/a&gt; libraries has released his first Android game &lt;a href="https://play.google.com/store/apps/details?id=com.thumbfire.creamyice" target="_blank"&gt;Creamy Ice&lt;/a&gt; using NME and his &lt;a href="https://github.com/polygonal/zz" target="_blank"&gt;ZZ&lt;/a&gt; rendering library.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://monsterlovesyou.com/" target="_blank"&gt;Monster Loves You!&lt;/a&gt; &lt;em&gt;&amp;#8220;was entirely written in Haxe NME&amp;#8221;&lt;/em&gt; but only outputs to Flash for recompiling with Adobe Air for &lt;a href="http://store.steampowered.com/app/226740/" target="_blank"&gt;Steam releases&lt;/a&gt;. &lt;a href="https://twitter.com/Capn_Andy" target="_blank"&gt;Andy Moore&lt;/a&gt; has &lt;a href="http://www.andymoore.ca/2013/04/how-to-convert-an-as3-ane-to-haxe/" target="_blank"&gt;written&lt;/a&gt; &lt;em&gt;&amp;#8220;How to convert an AS3 ANE to Haxe&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Another game that&amp;#8217;s currently on Steam Greenlight, &lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=138290904" target="_blank"&gt;Papers, Please&lt;/a&gt;, the &lt;em&gt;&amp;#8220;dystopian document thriller&amp;#8221;&lt;/em&gt; created by &lt;a href="https://twitter.com/dukope" target="_blank"&gt;Lucas Pope&lt;/a&gt; uses Haxe NME.&lt;/p&gt;

&lt;p&gt;And the latest &lt;a href="http://www.files.fortressofdoors.com/flash/ts_quest.html" target="_blank"&gt;Tourette Quest&lt;/a&gt;, the game that explores Tourette&amp;#8217;s Syndrome by &lt;a href="https://twitter.com/larsiusprime" target="_blank"&gt;Lars Doucet&lt;/a&gt;, was created with Haxe Flixel.&lt;/p&gt;

&lt;p&gt;Speaking of Haxe Flixel, it now has it&amp;#8217;s own &lt;a href="https://twitter.com/HaxeFlixel" target="_blank"&gt;twitter account&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Over on google+, &lt;a href="https://plus.google.com/112005088240231851445" target="_blank"&gt;Anthony Ogden&lt;/a&gt; has released the &lt;a href="https://github.com/uniforix/FowlMetalJacket" target="_blank"&gt;source code and art assets&lt;/a&gt; for his One Game a Month &lt;a href="http://www.fowlmetaljacket.com/" target="_blank"&gt;Fowl Metal Jacket&lt;/a&gt; hosted on github.&lt;/p&gt;

&lt;p&gt;With the release of &lt;a href="https://github.com/treefortress/SoundAS" target="_blank"&gt;SoundAS&lt;/a&gt; by &lt;a href="https://plus.google.com/108881838127752282181" target="_blank"&gt;Shawn Blais&lt;/a&gt;, &lt;a href="https://plus.google.com/b/113704686911055424796/100343108333442407381" target="_blank"&gt;Andreas Rønning&lt;/a&gt; has already &lt;a href="https://github.com/Sunjammer/SoundHX" target="_blank"&gt;ported it to Haxe&lt;/a&gt; and it &lt;em&gt;&amp;#8220;runs beautifully&amp;#8221;&lt;/em&gt;.&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/48775988350</link><guid>http://blog.skialbainn.com/post/48775988350</guid><pubDate>Wed, 24 Apr 2013 15:55:08 +0100</pubDate><category>Haxe</category><category>Roundup</category><category>CPP</category><category>JavaScript</category><category>ActionScript</category><category>asm.js</category><category>emscripten</category><category>HaxeNME</category><category>NME</category><category>Starling</category><category>Android</category><category>iOS</category><category>BlackBerry</category><category>Monster Loves You!</category><category>Papers Please</category><category>Tourette Quest</category><category>HaxeFlixel</category><category>SoundAS</category><category>SoundHX</category></item><item><title>Haxe Roundup 145</title><description>&lt;p&gt;The upcoming &lt;a href="http://wwx.silexlabs.org/2013/" target="_blank"&gt;WWX&lt;/a&gt; event will have &lt;a href="https://twitter.com/back2dos" target="_blank"&gt;Juraj&lt;/a&gt; talking about macros and &lt;a href="https://twitter.com/elimak" target="_blank"&gt;Valerie&amp;#8217;s&lt;/a&gt; &lt;a href="http://www.silexlabs.org/138008/the-blog/valerie-alloix-speech-for-wwx2013-storytelling-with-data-haxeneko/" target="_blank"&gt;talk is titled&lt;/a&gt; &lt;em&gt;&amp;#8220;Storytelling with data and Haxe/Neko&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/singmajesty" target="_blank"&gt;Joshua Granick&lt;/a&gt; has released a &lt;a href="http://www.joshuagranick.com/examples/piratepig/webgl/" target="_blank"&gt;demo of Pirate Pigs&lt;/a&gt; compiled to WebGL. It looks like it&amp;#8217;s compiled through &lt;a href="https://github.com/kripken/emscripten" target="_blank"&gt;emscripten&lt;/a&gt;, the &lt;em&gt;&amp;#8220;LLVM to JavaScript compiler&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/luboslenco" target="_blank"&gt;Lubos Lenco&lt;/a&gt;, creator of &lt;a href="http://luboslenco.com/csfb" target="_blank"&gt;Castle Siege&lt;/a&gt;, has &lt;a href="http://luboslenco.com/post/48056971326/publishing-nme-app-on-mac-app-store-i-was-looking" target="_blank"&gt;listed the steps&lt;/a&gt; it takes to get your NME app into the Mac App Store.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/jayoneil" target="_blank"&gt;Jason O&amp;#8217;Neil&lt;/a&gt; has &lt;a href="http://jasononeil.com.au/2013/04/16/the-new-map-syntax-in-haxe-3/?utm_source=feedly" target="_blank"&gt;written&lt;/a&gt; a really in-depth introduction to the &lt;em&gt;&amp;#8220;new Map syntax in Haxe 3&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/goshki" target="_blank"&gt;Adrian&lt;/a&gt; of &lt;a href="http://blog.vigeogam.es/" target="_blank"&gt;Vigeo Games&lt;/a&gt; has written about the progress of &lt;a href="http://blog.vigeogam.es/post/48026834787/crate-collector-devlog-13-14-th-april" target="_blank"&gt;Crate Collector&lt;/a&gt;. Turns out live streaming his dev sessions &lt;em&gt;&amp;#8220;was a great motivator&amp;#8221;&lt;/em&gt; and helped &lt;em&gt;&amp;#8220;keep the slack down to minimum&amp;#8221;&lt;/em&gt;. Pretty useful idea for those of us that get easily side tracked.&lt;/p&gt;

&lt;p&gt;Now, I think this is pretty awesome. &lt;a href="https://twitter.com/nitrobin" target="_blank"&gt;Eugene Veretennikov&lt;/a&gt;, creator of &lt;a href="http://lib.haxe.org/p/protohx" target="_blank"&gt;Protohx&lt;/a&gt; has &lt;a href="https://docs.google.com/file/d/0B9gz9RtNUdaZRGdvSjhINVM5MEE/edit" target="_blank"&gt;recorded&lt;/a&gt; his network &lt;a href="http://protohx.ap01.aws.af.cm/" target="_blank"&gt;demo&lt;/a&gt; working seamlessly across HTML5, Linux, Android, Flash, Neko and NodeJS.&lt;/p&gt;

&lt;p&gt;So we have an in-progress &lt;a href="https://github.com/ralcr/haxe-objective-c-target" target="_blank"&gt;Objective-C target&lt;/a&gt;, talk of a &lt;a href="https://groups.google.com/d/msg/haxelang/arEGBQnnl9s/FBDqun5NQ9AJ" target="_blank"&gt;python target&lt;/a&gt;, a possible &lt;a href="https://plus.google.com/118236512199566043694/posts/GVbYQLNmzJp" target="_blank"&gt;Lua target&lt;/a&gt;, and now we have an in-progress &lt;a href="https://github.com/TopHattedCoder/haxe-rust" target="_blank"&gt;Rust target&lt;/a&gt;. &lt;a href="http://www.rust-lang.org/" target="_blank"&gt;Rust&lt;/a&gt; &lt;em&gt;&amp;#8220;is a curly-brace, block-structured expression language&amp;#8221;&lt;/em&gt; by Mozilla.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/loudoweb" target="_blank"&gt;LoudoWeb&lt;/a&gt; has released their &lt;a href="http://www.kongregate.com/games/loudoweb/cadavreski" target="_blank"&gt;new game&lt;/a&gt; created with Haxe, Awe6 and ASWing.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/pkjain" target="_blank"&gt;Parveen Kumar&lt;/a&gt; has &lt;a href="http://infoheap.com/haxe-nme-review-for-mobile-games-development/" target="_blank"&gt;written&lt;/a&gt; a &lt;em&gt;&amp;#8220;Review of Haxe NME for cross platform mobile game development&amp;#8221;&lt;/em&gt;, talking about its good and bad points.&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/48273602220</link><guid>http://blog.skialbainn.com/post/48273602220</guid><pubDate>Thu, 18 Apr 2013 13:31:00 +0100</pubDate><category>Haxe</category><category>Roundup</category><category>WWX13</category><category>Neko</category><category>Macros</category><category>WebGL</category><category>Emscripten</category><category>LLVM</category><category>JavaScript</category><category>NME</category><category>HaxeNME</category><category>OSX</category><category>Mac App Store</category><category>Maps</category><category>devlog</category><category>Android</category><category>iOS</category><category>HTML5</category><category>Flash</category><category>Linux</category><category>NodeJS</category><category>demo</category><category>Native</category><category>ObjectiveC</category><category>Rust</category><category>Mozilla</category><category>Python</category><category>Lua</category><category>new target</category><category>awe6</category></item><item><title>Haxe Roundup 144</title><description>&lt;p&gt;The WWX 2013, the third Worldwide Haxe Conference, is taking place in &lt;a href="https://maps.google.com/maps/place?q=27+Rue+du+Progr%C3%A8s&amp;amp;ftid=0x47e6728301382251:0x8fecc4f21aac953d&amp;amp;hl=en" target="_blank"&gt;Paris&lt;/a&gt; on May 24th til May 27th, which still has a few &lt;a href="http://wwx2013.eventbrite.fr/" target="_blank"&gt;tickets on sale&lt;/a&gt;, so register soon!&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;WWX 2013&amp;#160;&lt;a href="http://wwx.silexlabs.org/2013/" target="_blank"&gt;Official Site&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;WWX 2013 on &lt;a href="http://wwx2013.eventbrite.fr/" target="_blank"&gt;Eventbrite&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;WWX 2013 on &lt;a href="https://plus.google.com/events/c3agupaehv8j49p13cm7lsq39sc?authkey=CMC795iz5b-WmwE" target="_blank"&gt;Google+ Events&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;hr&gt;&lt;p&gt;&lt;a href="https://twitter.com/larsiusprime" target="_blank"&gt;Lars Doucet&lt;/a&gt;, &lt;a href="https://twitter.com/crazysam0" target="_blank"&gt;Samuel Batista&lt;/a&gt; and the HaxeFlixel community have &lt;a href="https://github.com/haxenme/NME/pull/72" target="_blank"&gt;added&lt;/a&gt; &lt;code&gt;BitmapData.threshold&lt;/code&gt; to NME for the CPP target all within a week. Almost as fast as the flash version.&lt;/p&gt;

&lt;p&gt;For the non Haxers, how about improving your &lt;a href="http://blog.stroep.nl/2013/04/multi-platform-fun/" target="_blank"&gt;multi-platform fun&lt;/a&gt; by using Haxe, NME and Flambe. Seems to have worked out well for &lt;a href="http://www.tweetfighter.nl/" target="_blank"&gt;tweetfighter.nl&lt;/a&gt; and Nickelodeon.&lt;/p&gt;

&lt;p&gt;If you want to get ads into your NME Android app, &lt;a href="https://twitter.com/luboslenco" target="_blank"&gt;Lubos Lenco&lt;/a&gt; has recently updated his article &lt;a href="http://luboslenco.com/post/43877801814/haxe-nme-with-ads-on-android-a-lot-of-people" target="_blank"&gt;Haxe NME with ads on Android&lt;/a&gt;. Looks easier than you might think.&lt;/p&gt;

&lt;p&gt;How about &lt;a href="https://github.com/hyperfiction/HypFacebook" target="_blank"&gt;native Facebook&lt;/a&gt; support for NME? Or &lt;a href="https://github.com/hyperfiction/HypTwitter" target="_blank"&gt;native Twitter&lt;/a&gt; support? &lt;a href="https://github.com/hyperfiction" target="_blank"&gt;Hyperfiction&lt;/a&gt; the makers of &lt;a href="http://www.arkeon-game.com/" target="_blank"&gt;Arkeon&lt;/a&gt;, have a bunch of native extensions for NME iOS and Android.&lt;/p&gt;

&lt;p&gt;Following the tutorial &lt;a href="http://kpulv.com/107/FlashDevelop_with_HaXe_NME_and_HaXePunk/" target="_blank"&gt;FlashDevelop with Haxe NME and HaxePunk&lt;/a&gt; by &lt;a href="https://twitter.com/kylepulver" target="_blank"&gt;Kyle Pulver&lt;/a&gt;, your&amp;#8217;ll soon be &lt;em&gt;&amp;#8220;diving into a whole new world of magic and fun&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/102678630063324597247" target="_blank"&gt;Greg Dove&lt;/a&gt; has written about his first time experience with Haxe externs, &lt;a href="http://greg-dove.com/content/leaflethx-leaflet-js-haxe" target="_blank"&gt;LeafletJS via Haxe&lt;/a&gt;, loving the fact that Haxe 3 outputs &lt;em&gt;&amp;#8220;minifier-friendly&amp;#8221;&lt;/em&gt; code and &lt;em&gt;&amp;#8220;that everything is type-checked as you code&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/simonrichardson" target="_blank"&gt;Simon Richardson&lt;/a&gt; has been releasing some interesting &lt;a href="https://twitter.com/simonrichardson" target="_blank"&gt;code snippets&lt;/a&gt; on twitter. &lt;a href="https://gist.github.com/SimonRichardson/5344685" target="_blank"&gt;Wildcards to curried functions&lt;/a&gt; is one of them.&lt;/p&gt;

&lt;p&gt;And checkout &lt;a href="https://twitter.com/AAGrapsas" target="_blank"&gt;Andrew&amp;#8217;s&lt;/a&gt; public alpha game &lt;a href="http://aagrapsas.com/games/cratebreaker/" target="_blank"&gt;CrateBreaker&lt;/a&gt; using NME.&lt;/p&gt;

&lt;p&gt;If your an IntelliJ IDEA user, the &lt;a href="http://plugins.jetbrains.com/plugin/?pluginId=6873" target="_blank"&gt;Haxe plugin&lt;/a&gt; now has initial Haxe 3 support thanks to &lt;a href="https://twitter.com/fkorotkov" target="_blank"&gt;Fedor Korotkov&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;And finally is &lt;a href="https://github.com/pazudev" target="_blank"&gt;Pazu&lt;/a&gt; the next version of NME or a port of NME to &lt;a href="https://github.com/jgranick/emscripten" target="_blank"&gt;Emscripten&lt;/a&gt;? Via the &lt;a href="http://haxeflixel.com/forum/general-discussion/joshua-granick-working-hard-pazu" target="_blank"&gt;HaxeFlixel forum&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/47692770958</link><guid>http://blog.skialbainn.com/post/47692770958</guid><pubDate>Thu, 11 Apr 2013 11:39:00 +0100</pubDate><category>NME</category><category>HaxeFlixel</category><category>CPP</category><category>Flash</category><category>BitmapData</category><category>iOS</category><category>Android</category><category>Flambe</category><category>Flump</category><category>Advertising</category><category>Ads</category><category>Facebook</category><category>Twitter</category><category>Native Extensions</category><category>FlashDevelop</category><category>HaxePunk</category><category>LeafletJS</category><category>Code Snippets</category><category>Public Alpha</category><category>Games</category><category>IntelliJIDEA</category><category>Pazu</category><category>Emscripten</category><category>asm.js</category></item><item><title>Haxe Roundup 143</title><description>&lt;p&gt;FlashDevelop has a new &lt;a href="http://www.flashdevelop.org/community/viewtopic.php?f=9&amp;amp;t=3529" target="_blank"&gt;dev build&lt;/a&gt; available which has &lt;em&gt;smoother&lt;/em&gt; Haxe completion - it is amazing.&lt;/p&gt;

&lt;p&gt;With the release of &lt;a href="https://play.google.com/store/apps/details?id=com.pixelpounce.hardshellhockey&amp;amp;hl=en&amp;amp;rdid=com.pixelpounce.hardshellhockey&amp;amp;rdot=1" target="_blank"&gt;Hard-shell Hockey&lt;/a&gt; to the Play Store, &lt;a href="https://twitter.com/AllanBishop" target="_blank"&gt;Allan Bishop&lt;/a&gt; has &lt;a href="http://blog.allanbishop.com/postmortem-building-hard-shell-hockey-with-nme/" target="_blank"&gt;written about his experience&lt;/a&gt;, about the good and bad when using NME.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/simonrichardson" target="_blank"&gt;Simon Richardson&lt;/a&gt; has &lt;a href="https://github.com/SimonRichardson/funk/blob/feature/haxe3-refactor/src/test/haxe/funk/actors/patterns/WorkerActorSupportTest.hx" target="_blank"&gt;web workers&lt;/a&gt; and Haxe &lt;em&gt;&amp;#8220;running to make parallel function executions&amp;#8221;&lt;/em&gt; using his &lt;a href="https://github.com/SimonRichardson/funk/tree/feature/haxe3-refactor/src/main/haxe/funk/actors" target="_blank"&gt;actor library&lt;/a&gt;. Also checkout the rest of his library &lt;a href="https://github.com/SimonRichardson/funk/tree/feature/haxe3-refactor/src/main/haxe/funk" target="_blank"&gt;funk&lt;/a&gt;, it looks pretty sweet.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/112651821425677274147" target="_blank"&gt;Justin Donaldson&lt;/a&gt; has released a &lt;em&gt;&amp;#8220;simple bash script that he uses to switch between Haxe 2 and Haxe nightlies&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/mutantlabs" target="_blank"&gt;Mutant Labs&lt;/a&gt; apparently has &lt;em&gt;&amp;#8220;the Leap Motion working in Haxe. Currently uses sockets, but getting nearer to a native extension&amp;#8221;&lt;/em&gt; for NME.&lt;/p&gt;

&lt;p&gt;The &lt;a href="https://github.com/mojombo/toml" target="_blank"&gt;TOML&lt;/a&gt;, &lt;em&gt;&amp;#8220;Tom&amp;#8217;s Obvious, Minimal Language&amp;#8221;&lt;/em&gt; is now supported by Haxe using the library &lt;a href="https://github.com/raincole/haxetoml" target="_blank"&gt;HaxeTOML&lt;/a&gt;. Checkout the authors intro post &lt;a href="http://raintomorrow.cc/post/46677607536/haxetoml-the-toml-implementation-in-haxe" target="_blank"&gt;HaxeTOML - The TOML implementation in Haxe&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/mikestead" target="_blank"&gt;Mike Stead&lt;/a&gt; has released &lt;a href="https://github.com/mikestead/hx-yaml" target="_blank"&gt;HX Yaml&lt;/a&gt; with &lt;em&gt;&amp;#8220;JavaScript, Flash and Neko v2 targets currently supported&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Blank101" target="_blank"&gt;Sam MacPherson&lt;/a&gt; has released &lt;a href="https://github.com/Blank101/haxe-concurrency" target="_blank"&gt;Haxe Concurrency&lt;/a&gt; which contains &lt;em&gt;&amp;#8220;thread safe data structures&amp;#8221;&lt;/em&gt;. It also contains a &lt;em&gt;&amp;#8220;fully concurrent server&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Want to get a 67% - 125% performance boost &lt;strong&gt;&lt;em&gt;on top&lt;/em&gt;&lt;/strong&gt; of NME&amp;#8217;s drawTiles? Well that&amp;#8217;s what the &lt;a href="https://github.com/RealyUniqueName/StablexDL" target="_blank"&gt;StablexDL&lt;/a&gt; library tests report.&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/47024654383</link><guid>http://blog.skialbainn.com/post/47024654383</guid><pubDate>Wed, 03 Apr 2013 15:54:00 +0100</pubDate><category>Haxe</category><category>Roundup</category><category>News</category><category>Update</category><category>FlashDevelop</category><category>Android</category><category>iOS</category><category>NME</category><category>Bash</category><category>Script</category><category>sockets</category><category>TOML</category><category>YAML</category><category>Flash</category><category>JavaScript</category><category>Neko</category><category>boost</category><category>performance</category></item><item><title>Haxe Roundup 142</title><description>&lt;p&gt;&lt;a href="http://wwx.silexlabs.org/2013/" target="_blank"&gt;WWX13&lt;/a&gt;, the third annual Haxe Developer meetup has been &lt;a href="https://groups.google.com/forum/?fromgroups=#!topic/haxelang/3hR0emh3Pv8" target="_blank"&gt;announced&lt;/a&gt;, taking place on May 24th-27th in Paris.&lt;/p&gt;

&lt;p&gt;The organisers are looking for speakers. Anything Haxe related is welcome, from beginner friendly topics to the most hardocre topics, just email your proposals to &lt;code&gt;contact [at] haxe [dot] org&lt;/code&gt;  listing&amp;#160;:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;your talk title&lt;/li&gt;
&lt;li&gt;a short description&lt;/li&gt;
&lt;li&gt;and a short bio&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Or if you want to hear about a specific topic or from a specific developer, make some noise over at the &lt;a href="https://groups.google.com/forum/?fromgroups=#!topic/haxelang/3hR0emh3Pv8" target="_blank"&gt;mailing list&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/jozefchutka" target="_blank"&gt;Jozef Chutka&lt;/a&gt; has been busy this week, publishing three posts, the &lt;a href="http://blog.yoz.sk/2013/03/samsung-smart-tv-development-with-haxe/" target="_blank"&gt;first&lt;/a&gt;, &lt;a href="http://blog.yoz.sk/2013/03/unit-testing-haxe-javascript-project/" target="_blank"&gt;second&lt;/a&gt; and &lt;a href="http://blog.yoz.sk/2013/03/samsung-smart-tv-development-with-haxe-and-mvc/" target="_blank"&gt;third&lt;/a&gt; detailing his progress setting up Haxe, &lt;a href="http://www.eclihx.org/" target="_blank"&gt;Echlix&lt;/a&gt; and the Samsung TV SDK, then integrating &lt;a href="http://lib.haxe.org/p/munit" target="_blank"&gt;munit&lt;/a&gt; and &lt;a href="http://lib.haxe.org/p/mmvc" target="_blank"&gt;MMVC&lt;/a&gt; into the project.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/YellowAfterlife" target="_blank"&gt;Vadim&lt;/a&gt; has created an &lt;a href="http://yal.cc/vector-haxe-icon/" target="_blank"&gt;improved&lt;/a&gt; and findable Haxe SVG logo. Thank you!&lt;/p&gt;

&lt;p&gt;If your using Haxe NME, then &lt;a href="http://bruce-lab.blogspot.co.uk/2013/03/fast-way-for-per-pixel-bitmap.html" target="_blank"&gt;checkout&lt;/a&gt; the &lt;em&gt;&amp;#8220;fast way for per pixel bitmap manipulation&amp;#8221;&lt;/em&gt; using &lt;code&gt;nme.Memory&lt;/code&gt; which supports both Flash and CPP targets.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/disktree" target="_blank"&gt;Tong&amp;#8217;s&lt;/a&gt; done it again, this time creating Haxe &lt;code&gt;sys&lt;/code&gt; bindings to &lt;a href="http://en.wikipedia.org/wiki/Inotify" target="_blank"&gt;inotify&lt;/a&gt;. It allows you to &lt;em&gt;&amp;#8220;simply monitor various events on files&amp;#8221;&lt;/em&gt; to handle automatic uploads, guard critical files or just get file statistics. I have an idea for the next project, bindings to &lt;a href="https://github.com/joyent/libuv" target="_blank"&gt;libuv&lt;/a&gt;. &lt;img src="https://raw.github.com/arvida/emoji-cheat-sheet.com/master/public/graphics/emojis/wink.png" width="16" height="16/"/&gt;&lt;/p&gt;

&lt;p&gt;The guys from &lt;a href="https://twitter.com/QwokGames" target="_blank"&gt;Qwok Games&lt;/a&gt; have written about &lt;a href="http://qwokgames.com/2013/03/going-native/" target="_blank"&gt;Going Native&lt;/a&gt; stating how they &lt;em&gt;&amp;#8220;picked the right toolset&amp;#8221;&lt;/em&gt; and how it came through for them.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/b/113704686911055424796/109331338450988260470" target="_blank"&gt;Richard Janicek&lt;/a&gt; has released &lt;a href="https://github.com/rjanicek/leveldb-node-haxe" target="_blank"&gt;LevelDB&lt;/a&gt; for Haxe/Node, &lt;em&gt;&amp;#8220;a high performance key / value store&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Take a look at the &lt;a href="https://www.youtube.com/watch?v=yOQsBfXLhDU" target="_blank"&gt;youtube teaser&lt;/a&gt; for &lt;a href="https://www.facebook.com/CosmoplanGame" target="_blank"&gt;Cosmoplan&lt;/a&gt; the &lt;em&gt;&amp;#8220;unique puzzle/action game&amp;#8221;&lt;/em&gt; made with Haxe NME.&lt;/p&gt;

&lt;p&gt;And finally, with FireFox bringing &lt;a href="https://blog.mozilla.org/luke/2013/03/21/asm-js-in-firefox-nightly/" target="_blank"&gt;javascript performance closer to native speeds&lt;/a&gt; with &lt;a href="http://asmjs.org/spec/latest/" target="_blank"&gt;asm.js&lt;/a&gt;, should Haxe &lt;a href="https://code.google.com/p/haxe/issues/detail?id=1649" target="_blank"&gt;add support for it&lt;/a&gt;?&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/46425712799</link><guid>http://blog.skialbainn.com/post/46425712799</guid><pubDate>Wed, 27 Mar 2013 15:55:15 +0000</pubDate><category>wwx</category><category>wwx13</category><category>paris</category><category>speakers</category><category>events</category><category>talks</category><category>mmvc</category><category>munit</category><category>samsung</category><category>sdk</category><category>tv</category><category>logo</category><category>svg</category><category>nme</category><category>inotify</category><category>libuv</category><category>native</category><category>javascript</category><category>asm.js</category><category>leveldb</category><category>nodejs</category><category>firefox</category></item><item><title>Haxe Roundup 141</title><description>&lt;p&gt;&lt;a href="https://twitter.com/_astrocreep" target="_blank"&gt;Florian Hofmann&lt;/a&gt;, one of three from &lt;a href="https://twitter.com/blackgoatgames" target="_blank"&gt;Black Goat Games&lt;/a&gt; will be presenting Haxe and NME at the next &lt;a href="https://twitter.com/indieoutpost" target="_blank"&gt;Indie Outpost&lt;/a&gt; event happening on April 17th.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/nerik" target="_blank"&gt;Erik Escoffier&lt;/a&gt; has ported a &lt;a href="http://en.wikipedia.org/wiki/Delaunay_triangulation" target="_blank"&gt;delaunay triangulation&lt;/a&gt; library to Haxe, with a pretty &lt;a href="http://nerik.me/project/poly2trihx/" target="_blank"&gt;cool demo&lt;/a&gt;. &lt;a href="https://github.com/nerik/poly2trihx" target="_blank"&gt;Poly2Trihx&lt;/a&gt; is the Haxe port of the &lt;a href="https://code.google.com/p/poly2tri/" target="_blank"&gt;poly2tri&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Apparently a small experiment, &lt;a href="https://twitter.com/fponticelli" target="_blank"&gt;Franco Ponticelli&lt;/a&gt; has created &lt;a href="https://github.com/fponticelli/livehaxe" target="_blank"&gt;livehaxe&lt;/a&gt;, an &lt;em&gt;&amp;#8220;automatic compiler for Haxe and other tools&amp;#8221;&lt;/em&gt;, it &lt;em&gt;&amp;#8220;monitors the files in your project and regens the output whenever it detects a change.&amp;#8221;&lt;/em&gt; Very cool.&lt;/p&gt;

&lt;p&gt;Maybe it could become part of the &lt;a href="https://github.com/back2dos/haxelib" target="_blank"&gt;new haxelib&lt;/a&gt; that&amp;#8217;s under development, maybe as a &lt;code&gt;haxelib watch&lt;/code&gt; command?&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/andy_li" target="_blank"&gt;Andy Li&lt;/a&gt; has written another &lt;a href="http://blog.onthewings.net/2013/03/19/automated-unit-testing-for-haxe-project-using-travis-ci/" target="_blank"&gt;excellent post&lt;/a&gt; on getting &lt;em&gt;&amp;#8220;automated unit testing for Haxe projects&amp;#8221;&lt;/em&gt; working with &lt;a href="http://about.travis-ci.org/docs/" target="_blank"&gt;Travis-CI&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&amp;#8220;Hello, I&amp;#8217;m a popcorn fractal&amp;#8230;&amp;#8221;&lt;/em&gt; by &lt;a href="https://twitter.com/nicoptere" target="_blank"&gt;Nicolas Barradeau&lt;/a&gt; using NME, exported to HTML5. Watch &lt;a href="http://www.nicoptere.net/html5/popcorn/" target="_blank"&gt;popcorn&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/goshki" target="_blank"&gt;Adrian&lt;/a&gt; has &lt;a href="http://vigeogam.es/pole-vaultage-tigcompo/" target="_blank"&gt;Pole Vaultage&lt;/a&gt; &lt;em&gt;&amp;#8220;merrily hum along on Android. There&amp;#8217;s no second player and jump control is easier (frustration level below 9000)&amp;#8221;&lt;/em&gt;. &lt;a href="https://www.youtube.com/watch?v=MgcBbqq6dZk" target="_blank"&gt;Watch&lt;/a&gt; over on youtube.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/pshtif/Genome2D" target="_blank"&gt;Genome2D&lt;/a&gt;, the &lt;em&gt;&amp;#8220;Stage3D GPU accelerated 2D engine&amp;#8221;&lt;/em&gt; is &lt;a href="http://forum.genome2d.com/viewtopic.php?f=4&amp;amp;t=19" target="_blank"&gt;coming to Haxe&lt;/a&gt;! Apparently it has &lt;em&gt;&amp;#8220;increased performance of up to 400% with at least 100%&amp;#8221;&lt;/em&gt; and &lt;em&gt;&amp;#8220;the possibility of HTML5 deployment later on&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;A &lt;a href="http://haxeflixel.com/snippets/hypertouch-gestures-android-ios" target="_blank"&gt;new tutorial&lt;/a&gt; on how to use &lt;a href="https://github.com/shoebox/HyperTouch" target="_blank"&gt;HyperTouch&lt;/a&gt;, the de facto native Android and iOS touch library, with HaxeFlixel.&lt;/p&gt;

&lt;p&gt;If you have ever wondered who is part of the NME team, well wonder no longer and &lt;a href="http://www.nme.io/about/about-team/" target="_blank"&gt;meet the team&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/45841145051</link><guid>http://blog.skialbainn.com/post/45841145051</guid><pubDate>Wed, 20 Mar 2013 16:32:00 +0000</pubDate><category>Haxe</category><category>Roundup</category><category>News</category><category>Update</category><category>Events</category><category>port</category><category>delaunay triangulation</category><category>experiment</category><category>livehaxe</category><category>haxelib</category><category>travis ci</category><category>html5</category><category>nme</category><category>popcorn</category><category>pole vaultage</category><category>stage3d</category><category>gpu</category><category>genome2d</category><category>gesture</category><category>android</category><category>ios</category></item><item><title>Haxe Roundup 140</title><description>&lt;p&gt;HaxePunk &lt;a href="http://forum.haxepunk.com/index.php?topic=299.msg782#msg782" target="_blank"&gt;seems to be getting faster&lt;/a&gt; according its BunnyMark port, with 5000 bunnies at 30+ fps. All based on the latest dev branch.&lt;/p&gt;

&lt;p&gt;And it &lt;a href="https://twitter.com/teormech/status/311703760160317442" target="_blank"&gt;seems&lt;/a&gt; both the lead devs of HaxeFlixel and HaxePunk, &lt;a href="https://twitter.com/teormech" target="_blank"&gt;Alexander Hohlov&lt;/a&gt; and &lt;a href="https://twitter.com/Matt_Tuttle" target="_blank"&gt;Matt Tuttle&lt;/a&gt;, respectively, might be planning on combining efforts to bring more speed to both projects.&lt;/p&gt;

&lt;p&gt;The in progress &lt;a href="https://github.com/ralcr/haxe-objective-c-target" target="_blank"&gt;Objective-C target&lt;/a&gt; has successful built the NME PiratePig demo. Head over to the &lt;a href="https://groups.google.com/forum/#!topic/haxelang/x3F4vCiaoWo" target="_blank"&gt;mailing list&lt;/a&gt; for a better description and a picture!&lt;/p&gt;

&lt;p&gt;Zest3D, the cross platform 3D engine for Ouya, iOS, Android, BlackBerry, PC, Mac and more &lt;a href="https://twitter.com/plugin_io/status/310462303344656384" target="_blank"&gt;&lt;em&gt;&amp;#8220;will be coming to Haxe soon&amp;#8221;&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/larsiusprime" target="_blank"&gt;Lars Doucet&lt;/a&gt; posted over at HaxeFlixel&amp;#8217;s forum how he has &lt;a href="http://haxeflixel.com/forum/help/using-visual-c-debugging-cpp-target-breakpoints" target="_blank"&gt;&lt;em&gt;&amp;#8220;Visual C++ debugging the CPP target&amp;#8221;&lt;/em&gt;&lt;/a&gt; working, and for the adventurous people, the &lt;a href="http://haxeflixel.com/forum/help/using-visual-c-debugging-cpp-target-breakpoints#comment-1353" target="_blank"&gt;project files&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;How about this for a discussion, &lt;a href="https://plus.google.com/u/1/100343108333442407381" target="_blank"&gt;Andreas Rønning&lt;/a&gt; talks about how he is &lt;em&gt;&amp;#8220;baffled and frankly a little disappointed in the lack of support for Haxe NME among Flash Developers&amp;#8221;&lt;/em&gt;, their reaction to Loom, &lt;em&gt;&amp;#8220;issues with Unity3D&amp;#8217;s 2D performance&amp;#8221;&lt;/em&gt; and &lt;a href="https://plus.google.com/100343108333442407381/posts/fjjhcQqHgY4" target="_blank"&gt;more&lt;/a&gt;. Take some time to read all of the &lt;s&gt;69&lt;/s&gt; 70 comments.&lt;/p&gt;

&lt;p&gt;This looks crazy, &lt;a href="http://www.nme.io/community/forums/showcase/nme-worldbuilder-ultimate-tool-making-cross-platform-games-n/" target="_blank"&gt;NME WorldBuilder&lt;/a&gt; the &lt;em&gt;&amp;#8220;ultimate tool for making crossplatform games&amp;#8221;&lt;/em&gt; and with a huge feature list. &lt;s&gt;While NME &lt;a href="http://www.downforeveryoneorjustme.com/haxenme.org" target="_blank"&gt;looks down&lt;/a&gt;&lt;/s&gt;, checkout the &lt;a href="http://www.youtube.com/watch?v=s1dgIjIcfOo&amp;amp;feature=youtu.be" target="_blank"&gt;youtube video&lt;/a&gt; for 14 minutes of Nape goodness.&lt;/p&gt;

&lt;p&gt;Theres one more NME UI framework to add to the list, &lt;a href="https://github.com/comanjoni/zajac" target="_blank"&gt;Zajac&lt;/a&gt; which provides the &lt;em&gt;&amp;#8220;ability for styling over CSS&amp;#8221;&lt;/em&gt;, supported targets are CPP, Neko and Flash and its been tested on iOS, Android, BlackBerry, Windows and Flash.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/RealyUniqueName/StablexUI" target="_blank"&gt;StablexUI&lt;/a&gt;, one of the first? NME UI frameworks, is now able to &lt;a href="http://stablex.ru/ui/doc/#manual/08_Meta_tags.html" target="_blank"&gt;create loops in xml&lt;/a&gt;. Also a new sample game has been released, &lt;a href="http://stablex.ru/ladybird/" target="_blank"&gt;Ladybird&lt;/a&gt;, where all the objects are StablexUI widgets.&lt;/p&gt;

&lt;p&gt;This is bound to be useful, &lt;a href="https://github.com/nitrobin/protohx" target="_blank"&gt;protohx&lt;/a&gt; a &lt;em&gt;&amp;#8220;crossplatform implementation of Google&amp;#8217;s Protocol Buffers&amp;#8221;&lt;/em&gt; has been released on &lt;a href="http://lib.haxe.org/p/protohx" target="_blank"&gt;haxelib&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;With Haxe 3 possibly being released at the end of April, &lt;a href="https://groups.google.com/d/msg/haxedev/AW1G4caJ3Xk/Qu28ZV-s2JIJ" target="_blank"&gt;the future of haxelib has come up&lt;/a&gt;, so it&amp;#8217;s a good time to put your ideas forward. &lt;a href="https://github.com/jasononeil" target="_blank"&gt;Jason O&amp;#8217;Neil&lt;/a&gt; has received the Haxe Foundations approval to take charge.There&amp;#8217;s also a &lt;a href="http://haxe.org/haxelib/newhaxelibproposal?lang=en" target="_blank"&gt;road map&lt;/a&gt; for the new Haxelib.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=VxzD4uMqaLQ" target="_blank"&gt;This looks awesome&lt;/a&gt;, planetize.me, the 3D space simulation game, using Haxe PHP and Flare3D.&lt;/p&gt;

&lt;hr&gt;&lt;p&gt;Thanks to those who emailed me updates, articles etc. More please!&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/45273397072</link><guid>http://blog.skialbainn.com/post/45273397072</guid><pubDate>Wed, 13 Mar 2013 16:33:00 +0000</pubDate><category>Haxe</category><category>Roundup</category><category>Update</category><category>News</category><category>Flixel</category><category>Punk</category><category>NME</category></item><item><title>Haxe Roundup 139</title><description>&lt;p&gt;If you&amp;#8217;ve checked out Haxe 3&amp;#8217;s &lt;a href="http://haxe.org/manual/abstracts" target="_blank"&gt;Abstract Types&lt;/a&gt;, take a look at this &lt;a href="https://gist.github.com/back2dos/5072589" target="_blank"&gt;short and simple example&lt;/a&gt; by the macro master &lt;a href="https://github.com/back2dos" target="_blank"&gt;
Juraj Kirchheim&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/andy_li" target="_blank"&gt;Andy Li&lt;/a&gt; has written a &lt;a href="http://blog.onthewings.net/2013/03/04/hxml-tricks-every-haxe-user-should-know/" target="_blank"&gt;great article&lt;/a&gt; called &lt;em&gt;&amp;#8220;HXML tricks every Haxe user should know&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;The Haxe Flixel tutorials keep coming, &lt;a href="http://haxeflixel.com/demos/mouseinteractionmanager" target="_blank"&gt;this time showing off&lt;/a&gt; the &lt;em&gt;&amp;#8220;Mouse Interaction Manager&amp;#8221;&lt;/em&gt;. Touch events &lt;em&gt;should&lt;/em&gt; work but they are currently untested.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/teormech" target="_blank"&gt;Alexander Hohlov&lt;/a&gt; &lt;a href="https://twitter.com/teormech/status/308129432743329792" target="_blank"&gt;tweeted&lt;/a&gt; that Haxe Flixel&amp;#8217;s dev branch has &lt;em&gt;&amp;#8220;initial support for texture atlas loading&amp;#8221;&lt;/em&gt; thanks to &lt;a href="https://plus.google.com/u/1/115924421176185097723/posts" target="_blank"&gt;Sergey Miryanov&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/u/1/109555746201423301865/posts" target="_blank"&gt;Jaroslav Meloun&lt;/a&gt; has ported Senocalur&amp;#8217;s TransformTool (Github: &lt;a href="https://github.com/jarnik/transformtool" target="_blank"&gt;jarnik / transformtool&lt;/a&gt;, License: &lt;em&gt;unknown&lt;/em&gt;) to Haxe. Currently tested Flash and Neko targets.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/disktree" target="_blank"&gt;Tong&lt;/a&gt; has &lt;a href="http://blog.skialbainn.com/post/40684435666/haxe-roundup-132" target="_blank"&gt;once again&lt;/a&gt; had a late night - &lt;a href="https://gist.github.com/tong/5061441" target="_blank"&gt;porting nekoboot&lt;/a&gt; to Haxe.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/108064094232314477767/posts" target="_blank"&gt;François Nicaise&lt;/a&gt; continues to &lt;a href="http://blog.thinkslow.net/post/44532789271/hi-all-and-especially-nme-folks-with-the-new" target="_blank"&gt;share his experience&lt;/a&gt; from making &lt;a href="http://www.strangemasks.com/" target="_blank"&gt;Strange Masks&lt;/a&gt;, this time for the &lt;em&gt;&amp;#8220;NME folks&amp;#8221;&lt;/em&gt;, called &lt;em&gt;&amp;#8220;Speed&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Grunt Haxe (Github: &lt;a href="https://github.com/Fintan/grunt-haxe" target="_blank"&gt;Fintan / grunt-haxe&lt;/a&gt;, License: &lt;em&gt;MIT&lt;/em&gt;) now works with GruntJS v0.4.&lt;/p&gt;

&lt;p&gt;This is brilliant news, it &lt;a href="http://www.blackberrycool.com/2013/03/04/blackberry-sponsors-haxe-nme-for-cross-platform-2d-games/" target="_blank"&gt;looks like BlackBerry is going to contribute to NME&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/SuatEyrice" target="_blank"&gt;Suat Eyrice&lt;/a&gt; has created and open sourced NME Webview (Github: &lt;a href="https://github.com/SuatEyrice/NMEWebview" target="_blank"&gt;SuatEyrice / NMEWebview&lt;/a&gt;, License: &lt;em&gt;unknown&lt;/em&gt;) for NME&amp;#8217;s iOS and Android targets.&lt;/p&gt;

&lt;p&gt;The IntelliJIDEA Haxe plugin has just been updated with &lt;a href="http://plugins.jetbrains.com/plugin/?pluginId=6873" target="_blank"&gt;code folding&lt;/a&gt;.&lt;/p&gt;

&lt;hr&gt;&lt;p&gt;Thanks to &lt;a href="https://twitter.com/impaler12" target="_blank"&gt;Chris&lt;/a&gt; and &lt;a href="https://github.com/ProG4mr" target="_blank"&gt;ProG4mr&lt;/a&gt; for sending news and links ;)&lt;/p&gt;

&lt;p&gt;If any one has projects, tutorials, anything Haxe related - send me it :D&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/44715956297</link><guid>http://blog.skialbainn.com/post/44715956297</guid><pubDate>Wed, 06 Mar 2013 17:53:06 +0000</pubDate><category>Haxe</category><category>Roundup</category><category>News</category><category>Update</category><category>HaxeFlixel</category><category>BlackBerry</category><category>NME</category><category>HaxeNME</category><category>Haxe 3</category><category>Abstract Types</category><category>hxml</category><category>tricks</category><category>tutorials</category><category>Strange Masks</category><category>IDE</category><category>intellijidea</category><category>iOS</category><category>Android</category><category>crossplatform</category><category>community</category><category>gruntjs</category><category>webview</category></item><item><title>Haxe Roundup 138</title><description>&lt;p&gt;The biggest news this week, Haxe 3.0 Release Candidate is now available!&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;Head over to the &lt;a href="http://haxe.org/manual/haxe3" target="_blank"&gt;release notes&lt;/a&gt; to download Haxe 3.&lt;/li&gt;
&lt;li&gt;Take some time to read about the &lt;a href="http://haxe.org/manual/haxe3/features" target="_blank"&gt;new Haxe 3 features&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Then take a look at the &lt;a href="http://haxe.org/manual/haxe3/migration" target="_blank"&gt;Haxe 3 Migration Guide&lt;/a&gt; and &lt;a href="http://lib.haxe.org/p/hx2compat" target="_blank"&gt;hx2compat&lt;/a&gt; for a easier transition.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;a href="https://twitter.com/cwaneck" target="_blank"&gt;Cauê Waneck&lt;/a&gt; has just announced &lt;em&gt;&amp;#8220;that Haxe 3.0 will have enhanced support for native Java libraries!&amp;#8221;&lt;/em&gt;. &lt;a href="https://groups.google.com/forum/#!msg/haxelang/aGGeHaUEatM/l6SGAHRRMNYJ" target="_blank"&gt;Read the announcement&lt;/a&gt; because it &lt;strong&gt;won&amp;#8217;t&lt;/strong&gt; work with the Haxe 3 RC build.&lt;/p&gt;

&lt;p&gt;The Humble Bundle Mojam 2 has come and gone, but team &lt;a href="https://twitter.com/grapefrukt" target="_blank"&gt;Grapefrukt&lt;/a&gt; made &lt;a href="http://prototyprally.com/humble-bundle-mojam-2-and-tektonik/" target="_blank"&gt;Tektonik&lt;/a&gt; with Haxe NME. How about a &lt;a href="https://www.humblebundle.com/" target="_blank"&gt;donation&lt;/a&gt; if you haven&amp;#8217;t already?&lt;/p&gt;

&lt;p&gt;&lt;a href="http://evoland.shirogames.com/" target="_blank"&gt;Evoland&lt;/a&gt; by &lt;a href="https://twitter.com/ncannasse" target="_blank"&gt;Nicolas Cannasse&lt;/a&gt; and Sebastien Vidal has been greenlit on &lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=122301377" target="_blank"&gt;Steam&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/108064094232314477767/posts" target="_blank"&gt;François Nicaise&lt;/a&gt; has &lt;a href="http://blog.thinkslow.net/post/43650605870/hi-all-so-it-has-been-a-very-looonnng-week-and" target="_blank"&gt;written&lt;/a&gt; about the new features, new devices, and future information he&amp;#8217;s going to be releasing about &lt;a href="http://www.strangemasks.com/" target="_blank"&gt;Strange Masks&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/Kasoki" target="_blank"&gt;Christopher Kaster&lt;/a&gt; has released nme-tiled 0.2 (Github: &lt;a href="https://github.com/Kasoki/nme-tiled" target="_blank"&gt;Kasoki / nme-tiled&lt;/a&gt;, License: MIT, Haxelib: &lt;a href="http://lib.haxe.org/p/nme-tiled" target="_blank"&gt;nme-tiled&lt;/a&gt;) Checkout his &lt;a href="http://kasoki.de/post/44135613905/and-its-done-nme-tiled-0-2" target="_blank"&gt;post&lt;/a&gt; listing all the new stuff and future features.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/shoe_box" target="_blank"&gt;Shoe Box&lt;/a&gt; has &lt;a href="http://www.shoe-box.org/blog/?p=309" target="_blank"&gt;posted&lt;/a&gt; about NativeMirror (Github: &lt;a href="https://github.com/shoebox/inthebox" target="_blank"&gt;shoebox / inthebox&lt;/a&gt;, License: &lt;em&gt;unknown&lt;/em&gt;), the &lt;em&gt;&amp;#8220;easier way to make JNI / CPP calls from Haxe&amp;#8221;&lt;/em&gt;. I&amp;#8217;m definitely going to be using this.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/andy_li" target="_blank"&gt;Andy Li&lt;/a&gt; has &lt;a href="http://blog.onthewings.net/2013/02/26/improving-haxe-syntax-highlighting-support-of-pygments/" target="_blank"&gt;posted&lt;/a&gt; about &lt;em&gt;&amp;#8220;improving Haxe sysntax highlighting support in Pygments used by both Github and Bitbucket&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Use HaxeFlixel (Github: &lt;a href="https://github.com/Beeblerox/HaxeFlixel" target="_blank"&gt;Beeblerox / HaxeFlixel&lt;/a&gt;, License: &lt;em&gt;MIT&lt;/em&gt;, Haxelib: &lt;a href="http://lib.haxe.org/p/flixel" target="_blank"&gt;flixel&lt;/a&gt;) and want the latest dev version? Take a look at the &lt;a href="http://haxeflixel.com/articles/using-development-version-haxeflixel" target="_blank"&gt;post&lt;/a&gt; &lt;em&gt;&amp;#8220;Using the Development Version of HaxeFlixel&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/varomix" target="_blank"&gt;Varomix DaGreit&lt;/a&gt; has released a new &lt;a href="http://www.youtube.com/watch?v=hfY8dXrhSHM&amp;amp;feature=youtu.be" target="_blank"&gt;video tutorial&lt;/a&gt; on how to create a custom button in HaxeFlixel.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/105853297042139019853" target="_blank"&gt;Tong&lt;/a&gt; has updated &lt;em&gt;&amp;#8220;his &lt;a href="https://github.com/tong/bash.autocomplete.scripts/tree/master/scripts" target="_blank"&gt;autocomplete scripts&lt;/a&gt; for Haxe and Haxelib&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/112835222083346353538" target="_blank"&gt;Tom Byrne&lt;/a&gt;, creator of Guise (Github: &lt;a href="https://github.com/TomByrne/Guise" target="_blank"&gt;TomByrne / Guise&lt;/a&gt;, License: &lt;em&gt;unknown&lt;/em&gt;) has &lt;a href="http://www.tbyrne.org/guise-unified-ui-for-haxe" target="_blank"&gt;posted&lt;/a&gt; about Guise, the &lt;em&gt;&amp;#8220;unified UI for Haxe&amp;#8221;&lt;/em&gt;. Just awesome.&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/44142752356</link><guid>http://blog.skialbainn.com/post/44142752356</guid><pubDate>Wed, 27 Feb 2013 15:29:45 +0000</pubDate><category>Haxe</category><category>Roundup</category><category>Update</category><category>News</category><category>Humble Bundle</category><category>Java</category><category>CSharp</category><category>Mojam 2</category><category>Evoland</category><category>NME</category><category>Github</category><category>Bitbucket</category><category>HaxeFlixel</category><category>Guise</category><category>UI</category><category>UX</category></item><item><title>Haxe Roundup 137</title><description>&lt;p&gt;&lt;a href="https://twitter.com/larsiusprime" target="_blank"&gt;Lars Doucet&lt;/a&gt; has added new features to his HaxeFlixel UI library, FlxUI (Github: &lt;a href="https://github.com/larsiusprime/haxe-flx-ui" target="_blank"&gt;larsiusprime / haxe-flx-ui&lt;/a&gt;, License: &lt;em&gt;unknown&lt;/em&gt;). You can also &lt;a href="https://www.pivotaltracker.com/projects/755921" target="_blank"&gt;keep an eye&lt;/a&gt; on any upcoming features that he&amp;#8217;s planning.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/andy_li" target="_blank"&gt;Andy Li&lt;/a&gt; continues to improve the Haxe syntax highlighting of Pygments, used by Github and others. But while they take their time updating, Andy created a &lt;a href="https://chrome.google.com/webstore/detail/pygmentx/ckkmmhhaihbeiemghplgkhkgdgdjnddl" target="_blank"&gt;chrome extension&lt;/a&gt; which does it for them!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/elsassph" target="_blank"&gt;Philippe Elsass&lt;/a&gt; &lt;a href="http://philippe.elsass.me/2013/02/what-should-adobe-do-to-save-air/" target="_blank"&gt;blogged&lt;/a&gt; &lt;em&gt;What should Adobe do to save AIR&lt;/em&gt;, concluding that they should check out &lt;a href="http://www.nme.io/" target="_blank"&gt;NME&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;NME-Tiled (Github: &lt;a href="https://github.com/Kasoki/nme-tiled" target="_blank"&gt;Kasoki / nme-tiled&lt;/a&gt;, License: &lt;em&gt;MIT&lt;/em&gt;, Haxelib: &lt;a href="http://lib.haxe.org/p/nme-tiled" target="_blank"&gt;nme-tiled&lt;/a&gt;) has had a bunch of updates in the last week. &lt;a href="http://kasoki.de/post/43310102351/nme-tiled-v0-1-6-released" target="_blank"&gt;Breaking changes&lt;/a&gt;, &lt;a href="http://kasoki.de/post/43337900606/nme-tiled-0-1-7" target="_blank"&gt;license change&lt;/a&gt; and &lt;a href="http://kasoki.de/post/43398933393/yet-another-nme-tiled-update" target="_blank"&gt;more&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Check out the new tutorial over at &lt;a href="http://gamedev.tutsplus.com/articles/how-to-learn/how-to-learn-haxe-and-nme/" target="_blank"&gt;gamedev.tutsplus.com&lt;/a&gt; called &lt;em&gt;How to Learn Haxe and NME&lt;/em&gt; by &lt;a href="https://twitter.com/gemfruit" target="_blank"&gt;Porter&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/113487256962584234772" target="_blank"&gt;Alfred Dickson&lt;/a&gt; has release a &lt;a href="http://www.dango-itimi.com/html5/1/" target="_blank"&gt;HTML5 shooting demo&lt;/a&gt; created with CreateJS and Haxe.&lt;/p&gt;

&lt;p&gt;It &lt;a href="http://t.co/f9VTUOiH" target="_blank"&gt;looks like&lt;/a&gt; &lt;a href="http://sophiesdrawings.emibap.com/" target="_blank"&gt;Sophie&amp;#8217;s Drawings&lt;/a&gt; by &lt;a href="https://twitter.com/emiliano_ange" target="_blank"&gt;Emiliano Angelini&lt;/a&gt; is coming to the BlackBerry Playbook.&lt;/p&gt;

&lt;p&gt;Remember, Haxe 3 RC is due in 4 days. Take some time to read the &lt;a href="http://haxe.org/manual/haxe3_migration" target="_blank"&gt;Haxe 3 Migration Guide&lt;/a&gt;, also some new features like &lt;a href="http://haxe.org/manual/pattern_matching" target="_blank"&gt;Pattern Matching&lt;/a&gt;, &lt;a href="http://haxe.org/manual/string_interpolation" target="_blank"&gt;String Interpolation&lt;/a&gt; and &lt;a href="http://haxe.org/manual/" target="_blank"&gt;more&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/43567477119</link><guid>http://blog.skialbainn.com/post/43567477119</guid><pubDate>Wed, 20 Feb 2013 15:16:18 +0000</pubDate><category>Haxe</category><category>Roundup</category><category>News</category><category>Update</category><category>Flixel</category><category>HaxeFlixel</category><category>github</category><category>pygments</category><category>chrome</category><category>extension</category><category>adobe</category><category>air</category><category>NME</category><category>HaxeNME</category><category>tutorial</category><category>gamedev</category><category>twitter</category><category>google+</category><category>facebook</category><category>blackberry</category><category>playbook</category><category>createjs</category><category>Haxe3</category></item><item><title>Haxe Roundup 136</title><description>&lt;p&gt;Haxe 3 RC has had its &lt;a href="https://groups.google.com/forum/#!topic/haxedev/6aPy_CqJ_ok" target="_blank"&gt;roadmap published&lt;/a&gt;. You have until the 17th to submit new features, with the release aiming for the 24th of Feburary.&lt;/p&gt;

&lt;p&gt;And for those of you who want to dive into the new features of Haxe 3, checkout the &lt;a href="http://haxe.org/manual/" target="_blank"&gt;manual&lt;/a&gt; which is being updated regularly as the release date closes in.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/stevedecoded" target="_blank"&gt;Steve McIntyre&lt;/a&gt; has written a &lt;em&gt;&amp;#8220;no-fluff guide on how to &lt;a href="http://stephenmcintyre.net/blog/setting-up-haxe-and-nme-in-flashdevelop" target="_blank"&gt;set up Haxe and NME in FlashDevelop&lt;/a&gt;&amp;#8221;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Not on windows, thinking of using Sublime Text? Well &lt;a href="https://twitter.com/varomix" target="_blank"&gt;Varomix DaGreit&lt;/a&gt; has posted a &lt;a href="http://www.youtube.com/watch?v=ePO1Rjv7HNs&amp;amp;feature=youtu.be" target="_blank"&gt;video tutorial&lt;/a&gt; on how to get sublime setup with Haxe and HaxeFlixel.&lt;/p&gt;

&lt;p&gt;Maybe you use Vim, then take a look at &lt;a href="https://plus.google.com/112651821425677274147" target="_blank"&gt;Justin Donaldson&amp;#8217;s&lt;/a&gt; &lt;a href="https://github.com/jdonaldson/vaxe" target="_blank"&gt;Vaxe&lt;/a&gt; &lt;em&gt;&amp;#8220;a modern, modular vim mode for Haxe&amp;#8221;&lt;/em&gt;, which recently got support for NME projects.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/108064094232314477767/posts" target="_blank"&gt;François Nicaise&lt;/a&gt; has posted a new article about his experience publishing Strange Masks called &lt;a href="http://blog.thinkslow.net/post/42992540987/my-indie-nightmare-publishing-multi-os-games-part-2" target="_blank"&gt;My Indie Nightmare, publishing Multi OS Games Part 2&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;If you use &lt;a href="http://www.haxeflixel.com/" target="_blank"&gt;HaxeFlixel&lt;/a&gt;, 9 slice scaling has been added to &lt;a href="https://twitter.com/larsiusprime" target="_blank"&gt;Lars Doucet&amp;#8217;s&lt;/a&gt; personal &lt;a href="https://github.com/larsiusprime/haxe-flx-ui" target="_blank"&gt;UI library&lt;/a&gt;. You can see a &lt;a href="https://twitter.com/larsiusprime/status/299662276762423296/photo/1" target="_blank"&gt;screen shot&lt;/a&gt; of the UI library in use.&lt;/p&gt;

&lt;p&gt;Theres also a new &lt;a href="http://www.youtube.com/watch?v=5ScAhaOuqbk&amp;amp;feature=youtu.be" target="_blank"&gt;video tutorial&lt;/a&gt; about hacking the HaxeFlixel preloader.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/113726060669742151350" target="_blank"&gt;Nick Holder&lt;/a&gt; has written a post &lt;a href="http://nickholder.wordpress.com/2013/02/12/tiny-text-worlds/" target="_blank"&gt;about creating Tiny Text Worlds&lt;/a&gt;, his prototype of a text adventure engine.&lt;/p&gt;

&lt;p&gt;Do you remember from &lt;a href="http://blog.skialbainn.com/post/42431133818/haxe-roundup-135" target="_blank"&gt;last week&amp;#8217;s roundup&lt;/a&gt;, &lt;a href="https://github.com/RealyUniqueName/StablexUI" target="_blank"&gt;StablexUI&lt;/a&gt;, &lt;a href="https://github.com/ianharrigan/YAHUI" target="_blank"&gt;YAHUI&lt;/a&gt; and &lt;a href="https://github.com/Randonee/Basis" target="_blank"&gt;Basis&lt;/a&gt;? Well another UI library has been discovered, &lt;a href="https://github.com/TomByrne/Guise" target="_blank"&gt;Guise&lt;/a&gt; which is &lt;em&gt;&amp;#8220;a GUI library for Haxe supporting native and non-native controls&amp;#8221;&lt;/em&gt; written by &lt;a href="https://plus.google.com/112835222083346353538" target="_blank"&gt;Tom Byrne&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/43002965810</link><guid>http://blog.skialbainn.com/post/43002965810</guid><pubDate>Wed, 13 Feb 2013 14:58:09 +0000</pubDate><category>Haxe</category><category>Roundup</category><category>News</category><category>Update</category><category>Haxe3</category><category>Haxe3 RC</category><category>roadmap</category><category>NME</category><category>HaxeNME</category><category>FlashDevelop</category><category>Windows</category><category>SublimeText</category><category>YouTube</category><category>video</category><category>tutorial</category><category>Vim</category><category>Strange Masks</category><category>publishing</category><category>games</category><category>multi os</category><category>HaxeFlixel</category><category>Flixel</category><category>Text Adventure</category><category>engine</category><category>UI</category><category>UX</category><category>StabexUI</category><category>YAHUI</category><category>Basis</category><category>Guise</category></item><item><title>Haxe Roundup 135</title><description>&lt;p&gt;&lt;a href="http://www.nme.io/blog/2013/02/01/nme-3-5-5-webgl-and-more/" target="_blank"&gt;NME 3.5.5&lt;/a&gt; has been released, more of a maintenance release than anything, &lt;strong&gt;but&lt;/strong&gt; with Native and WebGL GLSL shader examples.&lt;/p&gt;

&lt;p&gt;Two new UI libraries that all the NME folks should checkout&amp;#160;:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;&lt;a href="https://github.com/ianharrigan/YAHUI" target="_blank"&gt;YAHUI&lt;/a&gt; is &lt;em&gt;“a skinnable NME user interface designed to be used out the box and give a native user experience”&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/RealyUniqueName/StablexUI" target="_blank"&gt;StablexUI&lt;/a&gt; is a &lt;em&gt;“macro driven UI engine for NME. All platforms are supported”&lt;/em&gt;.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;And one more for all the NME people, you can now add / edit tutorials and docs at &lt;a href="http://www.nme.io/" target="_blank"&gt;nme.io&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;&lt;a href="http://shirogames.com/blog/evoland" target="_blank"&gt;Evoland&lt;/a&gt;, the follow on from &lt;a href="http://evoland.shirogames.com/classic" target="_blank"&gt;Evoland Classic&lt;/a&gt; has a &lt;a href="http://venturebeat.com/2013/01/30/evoland-shows-how-action-adventure-games-have-matured/" target="_blank"&gt;write-up on VentureBeat&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Another Haxe game that has received great publicity is &lt;a href="http://www.strangemasks.com/" target="_blank"&gt;Strange Mask&lt;/a&gt;, which has been &lt;a href="http://blog.thinkslow.net/post/42175466026/strange-masks-reviewed-on-a-well-known-french" target="_blank"&gt;reviewed by a well known French Magazine - Canard PC&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/Martamius" target="_blank"&gt;Jordan&lt;/a&gt; has a new release of &lt;a href="http://lib.haxe.org/p/tjson" target="_blank"&gt;TJSON&lt;/a&gt;, the tolerant json parser.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/theRemix" target="_blank"&gt;Jon Borgonia&lt;/a&gt; is presenting at the &lt;a href="http://www.meetup.com/dynamic/events/102440902/?a=socialmedia" target="_blank"&gt;OUDL about Lua and Haxe&lt;/a&gt; on February 18th.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/aduros/flambe/wiki/Changes" target="_blank"&gt;Flambe 2.2&lt;/a&gt; has been released, fixing important &lt;a href="https://github.com/threerings/flump" target="_blank"&gt;Flump&lt;/a&gt; bugs, and now comes with an &lt;a href="https://github.com/aduros/flambe/issues/8" target="_blank"&gt;experimental WebGL renderer&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;This is really awesome, &lt;a href="https://twitter.com/disktree" target="_blank"&gt;Tong&lt;/a&gt; has a working &lt;a href="https://developers.google.com/native-client/overview#intro" target="_blank"&gt;Native Client&lt;/a&gt; build toolchain for HXCPP. You can get it &lt;a href="https://gist.github.com/tong/4697089" target="_blank"&gt;from github&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;This is something that everyone &lt;strong&gt;should&lt;/strong&gt; keep an eye on, &lt;a href="https://github.com/Randonee/Basis" target="_blank"&gt;Basis&lt;/a&gt; which has &lt;em&gt;“the goal to provide cross platform access to native UI components”&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Is &lt;a href="http://haxememes.tumblr.com/" target="_blank"&gt;Haxe Memes&lt;/a&gt; a sign of Haxe’s increasing popularity?&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/42431133818</link><guid>http://blog.skialbainn.com/post/42431133818</guid><pubDate>Wed, 06 Feb 2013 15:32:12 +0000</pubDate><category>Haxe</category><category>Roundup</category><category>News</category><category>Update</category><category>HaxeNME</category><category>NME</category><category>NME 3.5.5</category><category>Native</category><category>WebGL</category><category>GLSL</category><category>Shaders</category><category>UI</category><category>UX</category><category>YAHUI</category><category>StablexUI</category><category>Evoland</category><category>VentureBeat</category><category>Strange Masks</category><category>Canard PC</category><category>JSON</category><category>TJSON</category><category>Flambe</category><category>Flambe 2.2</category><category>Flump</category><category>Native Client</category><category>HXCPP</category><category>Basis</category><category>Native UI</category><category>Memes</category></item><item><title>Haxe Roundup 134</title><description>&lt;p&gt;&lt;a href="https://plus.google.com/116507238240728077105" target="_blank"&gt;Matthew Wallace&lt;/a&gt; has released his first haxelib project, &lt;a href="http://bbmvc.org/" target="_blank"&gt;BBMVC&lt;/a&gt;. Checkout Matthews &lt;a href="http://mattwallace.me/barebones-mvc" target="_blank"&gt;intro post&lt;/a&gt; to read why it was created.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/u/0/100705622302444765857/posts?cfem=1" target="_blank"&gt;Jonas&lt;/a&gt; has released an Haxe NME BBMVC &lt;a href="https://github.com/cambiata/BBMVCExampleProject-Haxe" target="_blank"&gt;example for everybody&lt;/a&gt; to learn from. Very cool.&lt;/p&gt;

&lt;p&gt;Matthew has also posted, &lt;a href="http://mattwallace.me/how-to-embed-files-in-haxe-like-in-actionscri" target="_blank"&gt;How to embed assets in Haxe, like in ActionScript&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/teormech" target="_blank"&gt;Alexander&lt;/a&gt; has tweeted &lt;a href="http://www.haxeflixel.com/articles/nape-physics" target="_blank"&gt;this excellent article&lt;/a&gt; about using &lt;a href="http://napephys.com/" target="_blank"&gt;Nape&lt;/a&gt; and &lt;a href="http://www.haxeflixel.com" target="_blank"&gt;Haxe Flixel&lt;/a&gt; together, written by &lt;a href="https://github.com/ProG4mr" target="_blank"&gt;ProG4mr&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Alexander has ported BunnyMark to &lt;a href="http://haxepunk.com/" target="_blank"&gt;Haxe Punk&lt;/a&gt;, to see what performance gains Haxe Punk has to offer since its v2 release, but he &lt;a href="http://forum.haxepunk.com/index.php?topic=299.0" target="_blank"&gt;needs your help to improve it&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;[Fr] &lt;a href="https://twitter.com/antsup11" target="_blank"&gt;Anthony&lt;/a&gt; has written an article about using &lt;a href="http://www.ihmcoder.com/votre-application-html5-avec-haxe-workers-et-multithreading/" target="_blank"&gt;Haxe with HTML5 WebWorkers&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/41865727455</link><guid>http://blog.skialbainn.com/post/41865727455</guid><pubDate>Wed, 30 Jan 2013 14:44:35 +0000</pubDate><category>Haxe</category><category>Roundup</category><category>BBMVC</category><category>MVC</category><category>NME</category><category>HaxeNME</category><category>ActionScript</category><category>HaxeFlixel</category><category>Flixel</category><category>HaxePunk</category><category>FlashPunk</category><category>tutorial</category><category>articles</category><category>BunnyMark</category><category>performance</category><category>HTML5</category><category>WebWorkers</category><category>multithreading</category><category>crossplatform</category></item><item><title>Haxe Roundup 133</title><description>&lt;p&gt;NME&amp;#8217;s crossplatform OpenGLView seems &lt;a href="https://twitter.com/singmajesty/status/292489066035937281" target="_blank"&gt;to be close&lt;/a&gt; to supporting WebGL.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.nme.io/blog/2013/01/17/nme-3-5-4-at-your-service/" target="_blank"&gt;NME 3.5.4 has been released&lt;/a&gt;, with more improvements to the HTML5 target and freeing up CPU cycles for native apps.&lt;/p&gt;

&lt;p&gt;If your pondering if you should or should&amp;#8217;nt get started with Haxe NME and Haxe Flixel, check out the &lt;a href="http://www.haxeflixel.com/forum/general-discussion/would-you-recommend-haxe-haxeflixel-beginner-or-should-i-start-as3-flixel" target="_blank"&gt;honest thread&lt;/a&gt; at Haxel Flixels forums.&lt;/p&gt;

&lt;p&gt;Evoland by &lt;a href="https://twitter.com/shirogames" target="_blank"&gt;Shiro Games&lt;/a&gt;, the winner of Ludum Dare 24 is now on Steam Greenlight! Go &lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=122301377" target="_blank"&gt;vote it up&lt;/a&gt; and also &lt;a href="http://www.youtube.com/watch?v=gxBjDGc4YCg&amp;amp;feature=youtu.be" target="_blank"&gt;watch the trailer&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Onto another awesome game, if you own an iPad, then you can &lt;a href="http://blog.thinkslow.net/post/41276803521/strange-masks-coming-on-ipad-and-ipod-and-iphone" target="_blank"&gt;beta test Strange Masks&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://lib.haxe.org/p/promhx" target="_blank"&gt;Promhx&lt;/a&gt;, a &lt;a href="http://en.wikipedia.org/wiki/Futures_and_promises" target="_blank"&gt;promise library&lt;/a&gt; has been released. The author, &lt;a href="https://plus.google.com/112651821425677274147" target="_blank"&gt;Justin&lt;/a&gt; started an &lt;a href="https://plus.google.com/112651821425677274147/posts/PuTmizEhEr4" target="_blank"&gt;interesting thread&lt;/a&gt; over at the Haxe Communities page, which &lt;a href="https://plus.google.com/communities/103302587329918132234" target="_blank"&gt;you should join&lt;/a&gt; if you haven&amp;#8217;t already.&lt;/p&gt;

&lt;p&gt;[Fr] Here&amp;#8217;s the next big app being made with Haxe and Cocktail, &lt;a href="http://www.wat.tv/video/mytf1-presente-connect-5itrx_2i14n_.html" target="_blank"&gt;MYTF1&lt;/a&gt; with 500000 simultaneous users expected.&lt;/p&gt;

&lt;p&gt;If you&amp;#8217;ve never heard of the &lt;a href="http://haxe.org/com/libs/cocktail" target="_blank"&gt;Cocktail Library&lt;/a&gt;, its a crossplatform, embeddable HTML renderer.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://threerings.github.com/flump/" target="_blank"&gt;Flump&lt;/a&gt; v1 has been released! Now fully supported by &lt;a href="https://github.com/aduros/flambe" target="_blank"&gt;Flambe&lt;/a&gt; the Haxe game engine.&lt;/p&gt;

&lt;hr&gt;&lt;p&gt;Check out this &lt;a href="http://thenextweb.com/apps/2013/01/22/french-broadcaster-tf1s-second-screen-mobile-app-will-soon-let-you-instantly-replay-live-tv/" target="_blank"&gt;article from TheNextWeb&lt;/a&gt; about MYTF1, the Haxe Cocktail app.&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/41281669759</link><guid>http://blog.skialbainn.com/post/41281669759</guid><pubDate>Wed, 23 Jan 2013 15:57:00 +0000</pubDate><category>Haxe</category><category>Roundup</category><category>NME</category><category>HaxeNME</category><category>HaxeFlixel</category><category>OpenGL</category><category>WebGL</category><category>HTML5</category><category>native</category><category>iOS</category><category>Android</category><category>crossplatform</category><category>Evoland</category><category>Shiro Games</category><category>Ludum Dare</category><category>iPad</category><category>Strange Masks</category><category>Promhx</category><category>google+</category><category>Cocktail</category><category>MYTF1</category><category>TF1</category><category>Flump</category><category>Flambe</category></item><item><title>Haxe Roundup 132</title><description>&lt;p&gt;&lt;a href="https://twitter.com/back2dos" target="_blank"&gt;Juraj&lt;/a&gt;, author of the amazing &lt;a href="https://github.com/back2dos/tinkerbell/wiki" target="_blank"&gt;tinkerbell&lt;/a&gt; library, has shown some &lt;a href="https://gist.github.com/4501812" target="_blank"&gt;code for his new library tinx_node&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;How about an &lt;a href="https://github.com/tong/wtri" target="_blank"&gt;embeddable haxe http server&lt;/a&gt;? Apparently all hacked together in one night! by &lt;a href="https://twitter.com/disktree" target="_blank"&gt;tong&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/GameHaxe" target="_blank"&gt;Hugh&lt;/a&gt;, the original? creator of NME has the CPP target and NME running at 60fps on the Raspberry Pi!&lt;/p&gt;

&lt;p&gt;With an Haxe 3 release candidate apparently due for the end of January / early February, Haxe SVN just got &lt;a href="http://haxe.org/manual/comprehension" target="_blank"&gt;Array comprehension&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/108064094232314477767/posts" target="_blank"&gt;François&lt;/a&gt; the developer behind &lt;a href="http://www.strangemasks.com/" target="_blank"&gt;Strange Masks&lt;/a&gt; thats built with NME, has &lt;a href="http://blog.thinkslow.net/" target="_blank"&gt;several new posts worth checking out&lt;/a&gt;, in &lt;a href="https://www.youtube.com/watch?feature=player_embedded&amp;amp;v=qL9EJSIKrSE" target="_blank"&gt;game video&amp;#8217;s&lt;/a&gt;, resources and &lt;a href="http://indiestatik.com/2013/01/11/strange-masks-shows-you-how-amazing-your-brain-is/" target="_blank"&gt;reviews&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/u/0/118188513313699222324/posts" target="_blank"&gt;Christopher&lt;/a&gt; has written about &lt;a href="http://kasoki.de/post/40172977592/nme-tiled-nme-tiled" target="_blank"&gt;NME Tiled&amp;#160;: NME + TILED = &amp;lt;3&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;If your using FlashDevelop, then &lt;a href="http://www.flashdevelop.org/community/viewtopic.php?f=20&amp;amp;t=10395" target="_blank"&gt;checkout the handy templates&lt;/a&gt; created by &lt;a href="https://plus.google.com/117790764887976990319" target="_blank"&gt;Mark Knol&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;If you use &lt;a href="https://github.com/aduros/flambe" target="_blank"&gt;Flambe&lt;/a&gt;, version 2.1 has been &lt;a href="https://github.com/aduros/flambe/wiki/Changes" target="_blank"&gt;released&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;And to end this weeks roundup, &lt;a href="https://twitter.com/mikeysee" target="_blank"&gt;Mike Cann&lt;/a&gt; has updated &lt;a href="http://mikecann.co.uk/personal-project/posttotumblr-v3-12-update/" target="_blank"&gt;his Chrome extension PostToTumblr&lt;/a&gt;, which is used by 30k+ people. Awesome :D&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/40684435666</link><guid>http://blog.skialbainn.com/post/40684435666</guid><pubDate>Wed, 16 Jan 2013 15:42:00 +0000</pubDate><category>Haxe</category><category>Roundup</category><category>News</category><category>Update</category><category>Haxe3</category><category>tinkerbell</category><category>macros</category><category>http</category><category>server</category><category>NME</category><category>CPP</category><category>Raspberry Pi</category><category>Strange Masks</category><category>TILED</category><category>editor</category><category>FlashDevelop</category><category>templates</category><category>chrome</category><category>extension</category><category>PostToTumblr</category><category>Flambe</category></item><item><title>Haxe Roundup 131</title><description>&lt;p&gt;&lt;a href="https://twitter.com/_astrocreep" target="_blank"&gt;Florian&lt;/a&gt; from &lt;a href="https://twitter.com/blackgoatgames" target="_blank"&gt;Black Goat Games&lt;/a&gt; have released their Indie Speed Run game &lt;a href="http://www.escapistmagazine.com/content/indie-speed-run/?game=202" target="_blank"&gt;Redneck Blackwater Bay Treasure Hunter&lt;/a&gt;. Lets go and vote it up! Then play it :)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/ncannasse" target="_blank"&gt;Nicolas&lt;/a&gt; is presenting Haxe at the &lt;a href="http://mloc-js.com/" target="_blank"&gt;mloc.js&lt;/a&gt; this February 14th - 16th in Budapest.&lt;/p&gt;

&lt;p&gt;You&amp;#8217;ve heard of &lt;a href="https://github.com/ncannasse/hxsl" target="_blank"&gt;HxSL&lt;/a&gt;? Then checkout the article on &lt;a href="http://bruce-lab.blogspot.co.uk/2012/12/use-hxslstage3d-to-create-2d.html" target="_blank"&gt;using HxSL to create 2D filters/shaders&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;With NME 3.5.2 already out, checkout this &lt;a href="http://www.nme.io/blog/2013/01/03/happy-new-year/" target="_blank"&gt;post&lt;/a&gt;. It talks about the upcoming paid services, the new features such as OpenGLView and a new project format.&lt;/p&gt;

&lt;p&gt;How about some new libraries?&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Atry/hoo" target="_blank"&gt;Hoo&lt;/a&gt; is a library that enables operator overloading in Haxe, also check out &lt;a href="https://github.com/Simn/hxop" target="_blank"&gt;hxop&lt;/a&gt; as an alternative.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/stroncium/hx-async" target="_blank"&gt;Hx-async&lt;/a&gt; is a library that makes async programming in Haxe easy. Take a look at the detailed &lt;a href="https://groups.google.com/d/msg/haxelang/2tck5xf1ktw/c_Jj9dD0X-sJ" target="_blank"&gt;intro&lt;/a&gt; post.&lt;/p&gt;

&lt;p&gt;Now how about some job offerings, checkout the posts for &lt;a href="https://groups.google.com/forum/#!topic/haxelang/5RDMgHLPAvw" target="_blank"&gt;Massive Interactive&lt;/a&gt; and &lt;a href="https://groups.google.com/forum/#!topic/haxelang/3xKfa0DyeHM" target="_blank"&gt;Game Pill&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.grantmathews.com" target="_blank"&gt;Grant Mathews&lt;/a&gt; recently converted a code base of around 5000 line from ActionScript 3 to Haxe. &lt;a href="http://www.grantmathews.com/43" target="_blank"&gt;Here&amp;#8217;s what he learned&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Checkout the latest &lt;a href="http://blog.thinkslow.net/post/40093398509/with-the-release-of-the-1-0-4-version-this" target="_blank"&gt;development post&lt;/a&gt; for &lt;a href="http://www.strangemasks.com/" target="_blank"&gt;Strange Masks&lt;/a&gt;, the innovative puzzle game that blends concentration games with dungeon crawlers.&lt;/p&gt;

&lt;p&gt;A couple of new tutorials have been released, &lt;a href="http://www.gemfruit.com/getting-started-with-haxe-nme-and-flashdevelop/" target="_blank"&gt;Getting started with Haxe, NME and FlashDevelop&lt;/a&gt; and &lt;a href="http://mightiesthero.blogspot.com/2013/01/getting-started-haxeflixel-flashdevelop.html" target="_blank"&gt;Getting started with HaxeFlixel &amp;amp; FlashDevelop&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.weblob.net/2013/functional-or-oop-a-simple-case/" target="_blank"&gt;Functional or OOP?&lt;/a&gt; What&amp;#8217;s your thoughts?&lt;/p&gt;

&lt;p&gt;A potential new target for NME? &lt;a href="http://bits.blogs.nytimes.com/2013/01/08/c-e-s-2013-have-you-programmed-a-ford-lately/" target="_blank"&gt;Ford releases an SDK for their cars&lt;/a&gt; ;)&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/40096660886</link><guid>http://blog.skialbainn.com/post/40096660886</guid><pubDate>Wed, 09 Jan 2013 15:34:42 +0000</pubDate><category>Haxe</category><category>Roundup</category><category>twitter</category><category>google+</category><category>facebook</category><category>BlackGoat</category><category>Games</category><category>Indie Speed Run</category><category>mloc.js</category><category>HxSL</category><category>2D</category><category>filters</category><category>shaders</category><category>NME</category><category>corporate support</category><category>training</category><category>consulting</category><category>OpenGL</category><category>new</category><category>libraries</category><category>github</category><category>Hoo</category><category>HxOP</category><category>async</category><category>hx-async</category><category>jobs</category><category>as3</category><category>actionscript</category><category>thinkslow</category><category>strange masks</category></item><item><title>Haxe Roundup 130</title><description>&lt;p&gt;&lt;a href="https://twitter.com/Martamius" target="_blank"&gt;Jordan&lt;/a&gt; has released the Firmament Game Engine v2.0! Get it from &lt;a href="http://lib.haxe.org/p/firmament" target="_blank"&gt;haxelib&lt;/a&gt; and checkout the &lt;a href="http://martamius.github.com/Firmament.hx/" target="_blank"&gt;project website&lt;/a&gt; for more details on whats changed.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/teormech" target="_blank"&gt;Alexander&lt;/a&gt; has released HaxeFlixel v1.08 on &lt;a href="http://lib.haxe.org/p/flixel" target="_blank"&gt;haxelib&lt;/a&gt;, with a new rendering system for the CPP and Neko targets and many more &lt;a href="https://github.com/Beeblerox/HaxeFlixel/blob/flixelNME/CHANGELOG.txt" target="_blank"&gt;changes&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/haxenme" target="_blank"&gt;NME&lt;/a&gt; v3.5.2 is also available from &lt;a href="http://lib.haxe.org/p/nme" target="_blank"&gt;haxelib&lt;/a&gt; and it has a new web address &lt;a href="http://www.nme.io/" target="_blank"&gt;nme.io&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Since NME v3.5.2 release, &lt;a href="https://twitter.com/Kasoki" target="_blank"&gt;Christopher&lt;/a&gt; has written a post on &lt;a href="http://kasoki.de/post/39379932483/axis-more-fun-with-joysticks-in-rygal" target="_blank"&gt;Axis - More fun with Joysticks&lt;/a&gt; with &lt;a href="http://www.rygal.org/" target="_blank"&gt;Rygal&lt;/a&gt;, an open source game engine.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nme.io/builds/" target="_blank"&gt;NME&amp;#8217;s development builds&lt;/a&gt; have the Stage3D API which runs on top of the new OpenGLView class, thanks to &lt;a href="https://twitter.com/wighawag" target="_blank"&gt;wighawag&lt;/a&gt; who has written a post about &lt;a href="http://www.wighawag.com/blog/2012/12/NME-Stage3D-support" target="_blank"&gt;NME Stage3D support&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/100705622302444765857" target="_blank"&gt;Jonas&lt;/a&gt; has written about taking his &lt;a href="https://cambiatablog.wordpress.com/2012/12/30/multi-platform-music-notation-with-haxe-nme-part-2-android/" target="_blank"&gt;first mobile steps using NME targeting Android&lt;/a&gt;, with his music notation app.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://plus.google.com/b/113704686911055424796/107896487056952320624" target="_blank"&gt;Bruno&lt;/a&gt; has released his cross-platform game, Everybody Runs on &lt;a href="https://www.facebook.com/appcenter/everybodyruns" target="_blank"&gt;Facebook&lt;/a&gt; and Mocospace, built with Haxe and &lt;a href="http://lib.haxe.org/p/flambe" target="_blank"&gt;Flambe&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;And lastly, check out &lt;a href="http://dustytome.net/moot/" target="_blank"&gt;dustytome.net&lt;/a&gt; by &lt;a href="https://twitter.com/meanderingleaf" target="_blank"&gt;Travis Faas&lt;/a&gt; which has a bunch of awesome tutorials and who has recently announced the &lt;a href="http://dustytome.net/moot/2012/12/haxe-tutorial-series/" target="_blank"&gt;Haxe tutorial series&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;And a Happy New Year to everyone!&lt;/p&gt;</description><link>http://blog.skialbainn.com/post/39475909515</link><guid>http://blog.skialbainn.com/post/39475909515</guid><pubDate>Wed, 02 Jan 2013 15:08:52 +0000</pubDate><category>Haxe</category><category>Roundup</category><category>firmament</category><category>game</category><category>engine</category><category>hx</category><category>haxeflixel</category><category>flixel</category><category>cpp</category><category>neko</category><category>nme</category><category>haxenme</category><category>stage3d</category><category>api</category><category>opengl</category><category>rygal</category><category>joystick</category><category>open</category><category>source</category><category>games</category><category>developement</category><category>facebook</category><category>mocospace</category><category>everybody runs</category><category>ios</category><category>android</category><category>html5</category><category>cross-platform</category><category>music</category><category>notation</category></item></channel></rss>
