Haxe Roundup 149
Andy Li has released jQuery extern 2.0.0-alpha which supports jQuery 1.9 and 2.0 which dropped support for IE 6, 7 and 8. Andy has detailed some of the new jQuery extern features on his blog.
Mark Knol has taken on the task of documenting Flambe through the unoffical guide. He has already documented an incredible amount, but if you want to help, get stuck in!.
Tong has released HXMPP 0.4.12, available from github and haxelib. Now Haxe 3 compatible.
Matthew Wallace recently made the jump, installing Haxe 3 RC2 on OSX, which broke the haxe and nme commands and figured out the solution.
Lubos Lenco has written about “how [he] did ads in Haxe NME on iOS” in Castle Siege. It’s also worth checking out his post on implementing ads for Android for your Haxe NME apps.
Amit Patel has written an incredibly detailed guide to hex grids. All the “core algorithms and data structures are in Haxe and compiled down to Javascript”.
Andreas Rønning seems to always get a decent conversation going, this time with his “primary AS3 itches that make [him] run screaming for Haxe”.
He has also released “a few random github updates, all haxelib compatible”, Simple Signal a generic Haxe signal implementation, SLF4HX a port of his AS3 logging framework and MessagingHX a basic global messaging / event dispatch library.
Evan Zenker has released his game created with Haxe. It’s “a fun platformer called Stockholm” and it took him “three months of learning and frustration” but know has a “fairly good grasp of Haxe and NME”. Clever idea ;)
Sam MacPherson has updated his concurrency library by adding a PooledConnection class which creates and restarts failed database connections automatically.
Two new tutorials from Game from Scratch, Choosing a Haxe NME game engine and A closer look at the awe6 inverted game framework both going into detail. Definitely worth checking out.
