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Haxe Roundup 149

Andy Li has released jQuery extern 2.0.0-alpha which supports jQuery 1.9 and 2.0 which dropped support for IE 6, 7 and 8. Andy has detailed some of the new jQuery extern features on his blog.

Mark Knol has taken on the task of documenting Flambe through the unoffical guide. He has already documented an incredible amount, but if you want to help, get stuck in!.

Tong has released HXMPP 0.4.12, available from github and haxelib. Now Haxe 3 compatible.

Matthew Wallace recently made the jump, installing Haxe 3 RC2 on OSX, which broke the haxe and nme commands and figured out the solution.

Lubos Lenco has written about “how [he] did ads in Haxe NME on iOS” in Castle Siege. It’s also worth checking out his post on implementing ads for Android for your Haxe NME apps.

Amit Patel has written an incredibly detailed guide to hex grids. All the “core algorithms and data structures are in Haxe and compiled down to Javascript”.

Andreas Rønning seems to always get a decent conversation going, this time with his “primary AS3 itches that make [him] run screaming for Haxe”.

He has also released “a few random github updates, all haxelib compatible”, Simple Signal a generic Haxe signal implementation, SLF4HX a port of his AS3 logging framework and MessagingHX a basic global messaging / event dispatch library.

Evan Zenker has released his game created with Haxe. It’s “a fun platformer called Stockholm” and it took him “three months of learning and frustration” but know has a “fairly good grasp of Haxe and NME”. Clever idea ;)

Sam MacPherson has updated his concurrency library by adding a PooledConnection class which creates and restarts failed database connections automatically.

Two new tutorials from Game from Scratch, Choosing a Haxe NME game engine and A closer look at the awe6 inverted game framework both going into detail. Definitely worth checking out.

    • #Haxe
    • #Javascript
    • #jQuery
    • #Flambe
    • #tutorial
    • #guide
    • #RC2
    • #OSX
    • #iOS
    • #Android
    • #Ads
    • #Hex
    • #Grids
    • #Discussions
    • #Library
    • #Libraries
    • #Signal
    • #Logging
    • #Messaging
    • #Games
    • #Concurrency
    • #Neko
    • #HaxeNME
    • #HaxeFlixel
    • #HaxePunk
    • #awe6
  • 3 days ago
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Haxe Roundup 148

The Haxe RC2 seems to have silently been released. You can check changes.txt for the newness.

But the biggest change is that the haxelib reset has taken place, but no one should have really noticed as Jason and Juraj have done an awesome job making the change seamless.

With WWX2013 in 2 weeks, you can checkout who’s speaking and their topics.

Vision Mobile released a report titled Cross-Platform Tools Shootout, comparing Sencha, Appcelerator and others, with Haxe “as [the] clear winner”.

With live coding getting a lot of attention recently, with Light Table and Code Orchestra, David Peek has created a proof of concept live code editing in Haxe - Video.

Andrew has written about NME and Haxe called NME Tile Rendering for Mobile. An incredibly well written post.

Chrome packaged apps recently came out of developer preview, so Tong has already written type definitions for Haxe.

Porter has written his “first article in [his] learning HaxePunk series”.

And I’ll finish with a crazy game called MOSHIMOSHI created with HaxeFlixel. Checkout the gameplay video by Eurogamer to see what it’s about.

    • #Haxe
    • #Haxe3
    • #RC2
    • #Haxelib
    • #WWX2013
    • #Cross Platform
    • #Sencha
    • #Appcelerator
    • #Winner
    • #Live Coding
    • #Tile Rendering
    • #Mobile
    • #Chrome
    • #Apps
    • #HaxeFlixel
    • #HaxePunk
    • #Games
    • #Tutorials
    • #Videos
    • #Eurogamer
    • #HaxeNME
  • 1 week ago
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Haxe Roundup 147

Ludum Dare 26 Mini Roundup!

  • Line Knight - LD
  • Minimalist TD - LD
  • Pipe Dreams - LD
  • A fish called Revenge - LD
  • SquareRoot - LD
  • Budget Squad - LD
  • Coder - LD
  • Mini-gun - LD
  • 13 Squares - LD
  • What the fish!! - LD
  • Follow the Line - LD
  • Swimming Fool - LD
  • Seed - LD
  • MiniCave - LD
  • Unfurl - LD
  • Round Box - LD

And for those of you that took part in LD26 and are still stressed, try some Robot Meditation. Also take a look at more LD26 games made with Haxe.

This would have been useful to lots of people during LD26, Haxe live coding in FlashDevelop with HaxeBuilder.

With WWX13 closing in, new features are being submitted here and there, new Haxe RC2 date has been announced and new libraries, like the first beta release of Cocktail, the HTML / CSS rendering engine written in Haxe.

Christopher Kaster has written about Alfred Haxelib, which adds the ability for Alfred to manage haxelib.

Eugene Veretennikov’s latest work-in progress project is porting “Spine LibGDX 2D animation runtime from Esoteric Software to HaxeNME”. He has provided demos for Flash, HTML5, Linux and Android.

Or if your using spritesheets and not sure how to get HaxeNME’s spritesheet lib working, Dennis Adriansyah Ganda has written “a fast and effective” tutorial.

    • #Haxe
    • #Ludum Dare
    • #LD26
    • #HaxeFlixel
    • #HaxeNME
    • #Games
    • #Prototype
    • #WWX
    • #WWX13
    • #Cocktail
    • #HTML
    • #HTML5
    • #CSS
    • #CSS3
    • #Live Coding
    • #HaxeBuilder
    • #FlashDevelop
    • #Emscripten
    • #CPP
    • #AlfredApp
    • #Spine
    • #LibGDX
    • #Animation
    • #Demo
    • #Android
    • #Flash
    • #Linux
    • #Sprite Sheet
  • 2 weeks ago
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Haxe Roundup 146

Joshua Granick published a blog post titled “Deploying C++ to JavaScript using Emscripten”. Basically he’s teasing NME folks with a new / alternative way to deploy to web.

As NME continues to move so fast, take a moment to read Emrah Özer’s article on why he moved away from NME to ActionScript / Starling.

Michael Baczynski, author of the amazing polygonal libraries has released his first Android game Creamy Ice using NME and his ZZ rendering library.

Monster Loves You! “was entirely written in Haxe NME” but only outputs to Flash for recompiling with Adobe Air for Steam releases. Andy Moore has written “How to convert an AS3 ANE to Haxe”.

Another game that’s currently on Steam Greenlight, Papers, Please, the “dystopian document thriller” created by Lucas Pope uses Haxe NME.

And the latest Tourette Quest, the game that explores Tourette’s Syndrome by Lars Doucet, was created with Haxe Flixel.

Speaking of Haxe Flixel, it now has it’s own twitter account.

Over on google+, Anthony Ogden has released the source code and art assets for his One Game a Month Fowl Metal Jacket hosted on github.

With the release of SoundAS by Shawn Blais, Andreas Rønning has already ported it to Haxe and it “runs beautifully”.

    • #Haxe
    • #Roundup
    • #CPP
    • #JavaScript
    • #ActionScript
    • #asm.js
    • #emscripten
    • #HaxeNME
    • #NME
    • #Starling
    • #Android
    • #iOS
    • #BlackBerry
    • #Monster Loves You!
    • #Papers Please
    • #Tourette Quest
    • #HaxeFlixel
    • #SoundAS
    • #SoundHX
  • 3 weeks ago
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