Ramblings from a freelancer who's in love with haXe

 

haXe roundup #3
via twitter:


Dojo toolkit for haXe/js first release created by blackdog66, which will work with the newly released Dojo 1.5, more on his blog - via blackdog66

Want to use haXe/js on android, now you can with hxSL4A (SL4A formerly Android Scripting Environment) created by disktree, source on github - via disktree

The FDT haXe plugin public alpha has just been released, go test it out, it even has Nicolas Cannasse’s approval - via Michael Plank


via haXe mailing list:

Need dependency injection or inversion of control? Check out the post for more info - Original Post

Marc Weber has upgraded the Vim IDE support and is looking for people to provide feedback - Original Post


via haXe forum:

Need to inherit functions from an Interface and not sure how? - Original Forum Post

haXe roundup #3

via twitter:

via haXe mailing list:

  • Need dependency injection or inversion of control? Check out the post for more info - Original Post
  • Marc Weber has upgraded the Vim IDE support and is looking for people to provide feedback - Original Post

via haXe forum:

haXe roundup #2
via twitter:


jQuery external classes for haXe, github source page - via andy_li


FDThaXe plugin is work in progress for FDT IDE - via Michael Plank


NodeSQLitehaXeWrapper created by Tom Medema - via blackdog66


haXetacy, formerly known as gpjs, which allows you to target ASP through haXe/js target, you can find the google group here, created by mpcref - via andy_li


via haXe mailing list:

haXe/cpp target may work now on Palm webOS, by Joshua Granick - Original Post

Want to know how to override a function and keep the arguments? - Original Post

3D Terrain Engine written in haXe, demo found here, by Vladimir Slepnev - Original Post


via haXe forum:


ManaGearz is a haXe game engine created by Ali Jaya Meilio - Original Forum Post

haXe roundup #2

via twitter:

via haXe mailing list:

via haXe forum:

The terrible secret of Tetris

The terrible secret of Tetris

haXe roundup #1
via twitter:


disktree released a node.js haXe game, multiplayer letter dragging game. (demo under constant change)
Want to install node.js on windows to test haXe/nodejs out? Check out the google group to get started - via blackdog66

Now javascript can parse AMF, re-use you AMF gateways (haXe related) - via James Ward

Now you can use Beacon Push with haXe (sever side) to create real-time web apps, source found here - via me

Watch Nicolas Cannasse give his speech for Flash Game Developers Session recording at the Flash Game Summit - via Bruno Fonzi


via haXe mailing list:

MLC, a lightweight debugging tool for haXe which received positive community response. Google Code project page -Original Post
How to get started with Neko on VPS? - Original Post
Coroutines in haXe - Original Post

haXe roundup #1

via twitter:

via haXe mailing list:

Beacon Push for haXe

Beacon Push

I’ve been playing around with Beacon Push, a service which allows you to enable any web app to have real-time features. They provide a javascript file, which handles all aspects of messaging, websockets, flash sockets, comet etc all which depends on what the users browser supports.

I want to take a shot at creating a Beacon Push client library for haXe sometime, but lets stick to the server side script.

Beacon Push also support a REST api, so I created a small simple script which separates everything into function calls (what else). You can download the first revision from my dropbox folder.

The script uses the JSON and HTTP scripts from the Caffeine-hx library. If you haven’t seen or heard of the Caffeine-hx library, then you need to check it out, as it provides alot of features haXe currently doesn’t support natively.

The reason I have the HTTP script instead of the standard haXe HTTP script is simple, it didn’t work with POST-ing JSON data.

I’m not sure why, as the headers it created where fine. But hopefully I will figure it out, so there is one less dependency. If any one else figures it out, let me know!

The script is based on the Beacon Push Python library, by Joakim Hamren.

Flash Player 10.1 running on jailbroken iPad, soon for other iTouch stuff. Find the source code at comex’s github page.

Optimizing web content for Flash Player 10.1 [ by Thibault Imbert ]

After reading the amazing work Hugh Sanderson (@GameHaxe) has done with getting haXe to work on Android through c++ (Android NDK), I thought, shouldn’t haXe already work with the pre-release version of Adobe Air.

So I signed up, answered all the questions and got access to the pre-release download and created a very simple haXe generated SWF.

I used files from a FlashDevelop generated Adobe Air AS3 project and edited both batch files to use the pre-release files and added -target apk.

I have never used the Android SDK, but it was easy to setup and install new apps onto the emulator via command line.

After I had done the video, I downloaded Hugh’s AndroidFlashTest.swf and installed it on the Android emulator, and it works and shows only 7fps max, but the emulator is crazy slow, I would love to see what the real performance would be like.

This was only to see if haXe worked ok through Adobe Air on Android, and needs more testing to see if haXe specific code plays nice.

haXe Android Emulator Adobe Air 2.5 Test

haXe Android Emulator Adobe Air 2.5 Test